protected void UpdateLiveValues() { Vector3 position; Quaternion rotation; if (stream.GetPosition(handTag, out position) && stream.GetRotation(handTag, out rotation)) { this.loPosition = position; this.loRotation = rotation; } }
protected void UpdateTracking() { Vector3 position; Quaternion rotation; if (masterStream.GetPosition(customTag, out position) && masterStream.GetRotation(customTag, out rotation)) { this.isTracked = true; this.trackedPosition = position; this.trackedRotation = rotation; } else { this.isTracked = false; } }
protected void UpdateTracking() { Vector3 position; Quaternion rotation; if (masterStream.GetPosition(liveObjectTag, out position) && masterStream.GetRotation(liveObjectTag, out rotation)) { this.isTracked = true; this.trackedPosition = position; this.trackedRotation = rotation; //Debug.Log (liveObjectTag + " " + trackedPosition + " " + trackedRotation); } else { this.isTracked = false; } }