public static MicStartStream ( bool keepData, bool previewOnDevice ) : int | ||
keepData | bool | If true, all data will stay in the queue, if the client code is running behind. This can lead to significant audio lag, so is not appropriate for low-latency situations like reall-time voice chat. |
previewOnDevice | bool | If true, the audio from the microphone will be played through your speakers. |
return | int |