Extensions for the UnityEnditor.EditorGUILayout class.
示例#1
0
        private void DrawSoundClipInspector(SerializedProperty selectedEventProperty, TEvent selectedEvent)
        {
            bool allowLoopingClip = !selectedEvent.Container.Looping;

            if (allowLoopingClip)
            {
                if (selectedEvent.IsContinuous())
                {
                    allowLoopingClip = false;
                }
            }

            for (int i = 0; i < selectedEvent.Container.Sounds.Length; i++)
            {
                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].Sound"));

                if (EditorGUILayoutExtensions.Button("Remove"))
                {
                    selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "]").DeleteCommand();
                    break;
                }

                EditorGUILayout.EndHorizontal();

                if (!selectedEvent.IsContinuous())
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].DelayCenter"));
                    EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].DelayRandomization"));
                    EditorGUILayout.EndHorizontal();

                    //Disable looping next clips in a simultaneous container only.
                    if (allowLoopingClip)
                    {
                        EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].Looping"));

                        if (selectedEvent.Container.Sounds[i].Looping && selectedEvent.Container.ContainerType == AudioContainerType.Simultaneous)
                        {
                            allowLoopingClip = false;
                        }
                    }
                    else
                    {
                        selectedEvent.Container.Sounds[i].Looping = false;
                    }
                }
            }
        }
示例#2
0
        // Draw the profiler window.
        private void OnGUI()
        {
            if (!EditorApplication.isPlaying)
            {
                EditorGUILayoutExtensions.Label("Profiler only active in play mode!");
                return;
            }

            this.currentFrame = EditorGUILayout.IntSlider(this.currentFrame, 0, this.eventTimeline.Count - 1);
            scrollOffset      = EditorGUILayout.BeginScrollView(scrollOffset);

            if (this.eventTimeline.Count > this.currentFrame)
            {
                for (int i = 0; i < this.eventTimeline[this.currentFrame].Length; i++)
                {
                    DrawEventButton(this.eventTimeline[this.currentFrame][i], i);
                }
            }

            EditorGUILayout.EndScrollView();
        }
示例#3
0
        private void DrawEventHeader(TEvent[] EditorEvents)
        {
            // Add or remove current event.
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayoutExtensions.Label("Events");

            using (new EditorGUI.DisabledScope((EditorEvents != null) && (EditorEvents.Length < 1)))
            {
                if (EditorGUILayoutExtensions.Button("Remove"))
                {
                    this.myTarget.EditorEvents = RemoveAudioEvent(EditorEvents, this.selectedEventIndex);
                }
            }

            if (EditorGUILayoutExtensions.Button("Add"))
            {
                this.myTarget.EditorEvents = AddAudioEvent(EditorEvents);
            }

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
        }
示例#4
0
        private bool DrawContainerInspector(SerializedProperty selectedEventProperty, TEvent selectedEvent)
        {
            bool addedSound = false;

            EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("container.containerType"));

            if (!selectedEvent.IsContinuous())
            {
                EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("container.looping"));

                if (selectedEvent.container.looping)
                {
                    EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("container.loopTime"));
                }
            }

            // Sounds
            EditorGUILayout.Space();

            if (selectedEvent.IsContinuous())
            {
                EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("container.crossfadeTime"));
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Sounds");

            if (EditorGUILayoutExtensions.Button("Add"))
            {
                AddSound(selectedEvent);

                // Skip drawing sound inspector after adding a new sound.
                addedSound = true;
            }
            EditorGUILayout.EndHorizontal();
            return(addedSound);
        }