private void Update()
        {
            AudioLoFiFilterSettings newSettings = sourceQualityFilterSettings[SourceQuality];

            if (newSettings != filterSettings)
            {
                // If we have an attached AudioInfluencerManager, we need to let it know
                // about our filter settings change.
                AudioEmitter influencerManager = gameObject.GetComponent <AudioEmitter>();
                if (influencerManager != null)
                {
                    influencerManager.SetNativeLowPassCutoffFrequency(newSettings.LowPassCutoff);
                    influencerManager.SetNativeHighPassCutoffFrequency(newSettings.HighPassCutoff);
                }

                filterSettings = newSettings;
                lowPassFilter.cutoffFrequency  = filterSettings.LowPassCutoff;
                highPassFilter.cutoffFrequency = filterSettings.HighPassCutoff;
            }
        }