private void FinishControllerSetup(GameObject controllerModelGameObject, InteractionSourceHandedness handedness, string dictionaryKey) { var parentGameObject = new GameObject { name = handedness + "Controller" }; parentGameObject.transform.parent = transform; controllerModelGameObject.transform.parent = parentGameObject.transform; var newControllerInfo = new MotionControllerInfo(parentGameObject, handedness); newControllerInfo.LoadInfo(controllerModelGameObject.GetComponentsInChildren <Transform>()); if (handedness == InteractionSourceHandedness.Left) { leftControllerModel = newControllerInfo; } else if (handedness == InteractionSourceHandedness.Right) { rightControllerModel = newControllerInfo; } if (OnControllerModelLoaded != null) { OnControllerModelLoaded(newControllerInfo); } loadingControllers.Remove(dictionaryKey); controllerDictionary.Add(dictionaryKey, newControllerInfo); }
private void FinishControllerSetup(GameObject controllerModelGameObject, InteractionSourceHandedness handedness, string dictionaryKey) { Debug.Log("Make Comtroller"); var parentGameObject = new GameObject { name = handedness + "Controller" }; parentGameObject.transform.parent = transform; controllerModelGameObject.transform.parent = parentGameObject.transform; var newControllerInfo = new MotionControllerInfo(parentGameObject, handedness); newControllerInfo.LoadInfo(controllerModelGameObject.GetComponentsInChildren <Transform>()); if (handedness == InteractionSourceHandedness.Left) { leftControllerModel = newControllerInfo; } else if (handedness == InteractionSourceHandedness.Right) { rightControllerModel = newControllerInfo; } if (OnControllerModelLoaded != null) { OnControllerModelLoaded(newControllerInfo); } loadingControllers.Remove(dictionaryKey); controllerDictionary.Add(dictionaryKey, newControllerInfo); //컨트롤러가 생성되면 찾아서 태그를 바꾸어 준다// conL = GameObject.Find("LeftController"); conR = GameObject.Find("RightController"); if (conL != null) { //컨트롤러 레이져 봉 추가// lineL.SetActive(true); lineL.transform.parent = conL.transform; lineL.transform.localPosition = Vector3.zero; //레이어 위치 변경// //conL.layer = 9; ChangeLayer(conL.transform, 9); Debug.Log("왼쪽 컨트롤러 생성!::: " + conL.layer); } if (conR != null) { //컨트롤러 레이져 봉 추가// lineR.SetActive(true); lineR.transform.parent = conR.transform; lineR.transform.localPosition = Vector3.zero; //레이어 위치 변경// //conR.layer = 9; ChangeLayer(conR.transform, 9); Debug.Log("오른쪽 컨트롤러 생성!::: " + conR.layer); } }
private void FinishControllerSetup(GameObject controllerModelGameObject, string handedness, uint id) { var parentGameObject = new GameObject { name = handedness + "Controller" }; parentGameObject.transform.parent = transform; controllerModelGameObject.transform.parent = parentGameObject.transform; var newControllerInfo = new MotionControllerInfo() { ControllerParent = parentGameObject }; if (AnimateControllerModel) { newControllerInfo.LoadInfo(controllerModelGameObject.GetComponentsInChildren <Transform>(), this); } controllerDictionary.Add(id, newControllerInfo); }