private void Awake() { #if !UNITY_EDITOR Destroy(this); #endif manualHandControl = GetComponent <ManualHandControl>(); for (uint i = 0; i < editorHandsData.Length; i++) { editorHandsData[i] = new EditorHandData(i); } }
private void Awake() { #if !UNITY_EDITOR Destroy(this); #endif manualHandControl = GetComponent<ManualHandControl>(); for (uint i = 0; i < editorHandsData.Length; i++) { editorHandsData[i] = new EditorHandData(this, i); } }