public void OnFrameMatAcquired(Mat bgraMat, Matrix4x4 projectionMatrix, Matrix4x4 cameraToWorldMatrix)
        {
            Imgproc.cvtColor(bgraMat, grayMat, Imgproc.COLOR_BGRA2GRAY);
            Imgproc.equalizeHist(grayMat, grayMat);

            if (enableDetection && !isDetecting)
            {
                isDetecting = true;

                grayMat.copyTo(grayMat4Thread);

                System.Threading.Tasks.Task.Run(() => {
                    isThreadRunning = true;
                    DetectObject();
                    isThreadRunning = false;
                    OnDetectionDone();
                });
            }


            Rect[] rects;
            if (!useSeparateDetection)
            {
                if (hasUpdatedDetectionResult)
                {
                    hasUpdatedDetectionResult = false;

                    lock (rectangleTracker) {
                        rectangleTracker.UpdateTrackedObjects(detectionResult.toList());
                    }
                }

                lock (rectangleTracker) {
                    rectangleTracker.GetObjects(resultObjects, true);
                }
                rects = resultObjects.ToArray();
            }
            else
            {
                if (hasUpdatedDetectionResult)
                {
                    hasUpdatedDetectionResult = false;

                    //UnityEngine.WSA.Application.InvokeOnAppThread (() => {
                    //    Debug.Log("process: get rectsWhereRegions were got from detectionResult");
                    //}, true);

                    lock (rectangleTracker) {
                        rectsWhereRegions = detectionResult.toArray();
                    }

                    rects = rectsWhereRegions;
                }
                else
                {
                    //UnityEngine.WSA.Application.InvokeOnAppThread (() => {
                    //    Debug.Log("process: get rectsWhereRegions from previous positions");
                    //}, true);

                    lock (rectangleTracker) {
                        rectsWhereRegions = rectangleTracker.CreateCorrectionBySpeedOfRects();
                    }

                    rects = rectsWhereRegions;
                }

                detectedObjectsInRegions.Clear();
                if (rectsWhereRegions.Length > 0)
                {
                    int len = rectsWhereRegions.Length;
                    for (int i = 0; i < len; i++)
                    {
                        DetectInRegion(grayMat, rectsWhereRegions [i], detectedObjectsInRegions);
                    }
                }

                lock (rectangleTracker) {
                    rectangleTracker.UpdateTrackedObjects(detectedObjectsInRegions);
                    rectangleTracker.GetObjects(resultObjects, true);
                }

                rects = resultObjects.ToArray();
            }


            UnityEngine.WSA.Application.InvokeOnAppThread(() => {
                if (!webCamTextureToMatHelper.IsPlaying())
                {
                    return;
                }

                DrawRects(rects, bgraMat.width(), bgraMat.height());
                bgraMat.Dispose();

                Vector3 ccCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(0.0f, 0.0f, overlayDistance));
                Vector3 tlCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(-overlayDistance, overlayDistance, overlayDistance));

                //position
                Vector3 position = cameraToWorldMatrix.MultiplyPoint3x4(ccCameraSpacePos);
                gameObject.transform.position = position;

                //scale
                Vector3 scale = new Vector3(Mathf.Abs(tlCameraSpacePos.x - ccCameraSpacePos.x) * 2, Mathf.Abs(tlCameraSpacePos.y - ccCameraSpacePos.y) * 2, 1);
                gameObject.transform.localScale = scale;

                // Rotate the canvas object so that it faces the user.
                Quaternion rotation           = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorldMatrix.GetColumn(1));
                gameObject.transform.rotation = rotation;

                rectOverlay.UpdateOverlayTransform(gameObject.transform);
            }, false);
        }
        public void OnFrameMatAcquired(Mat bgraMat, Matrix4x4 projectionMatrix, Matrix4x4 cameraToWorldMatrix)
        {
            Mat   downScaleMat = null;
            float DOWNSCALE_RATIO;

            if (enableDownScale)
            {
                downScaleMat    = imageOptimizationHelper.GetDownScaleMat(bgraMat);
                DOWNSCALE_RATIO = imageOptimizationHelper.downscaleRatio;
            }
            else
            {
                downScaleMat    = bgraMat;
                DOWNSCALE_RATIO = 1.0f;
            }

            Imgproc.cvtColor(downScaleMat, grayMat, CVTCOLOR_CODE);
            Imgproc.equalizeHist(grayMat, grayMat);

            if (enableDetection && !isDetecting)
            {
                isDetecting = true;

                grayMat.copyTo(grayMat4Thread);

                System.Threading.Tasks.Task.Run(() =>
                {
                    isThreadRunning = true;

                    DetectObject(grayMat4Thread, out detectionResult, cascade4Thread);

                    isThreadRunning = false;
                    OnDetectionDone();
                });
            }


            Rect[] rects;
            if (!useSeparateDetection)
            {
                if (hasUpdatedDetectionResult)
                {
                    hasUpdatedDetectionResult = false;

                    lock (rectangleTracker)
                    {
                        rectangleTracker.UpdateTrackedObjects(detectionResult);
                    }
                }

                lock (rectangleTracker)
                {
                    rectangleTracker.GetObjects(resultObjects, true);
                }
                rects = resultObjects.ToArray();
            }
            else
            {
                Rect[] rectsWhereRegions;

                if (hasUpdatedDetectionResult)
                {
                    hasUpdatedDetectionResult = false;

                    //UnityEngine.WSA.Application.InvokeOnAppThread (() => {
                    //    Debug.Log("process: get rectsWhereRegions were got from detectionResult");
                    //}, true);

                    lock (rectangleTracker)
                    {
                        rectsWhereRegions = detectionResult.ToArray();
                    }
                }
                else
                {
                    //UnityEngine.WSA.Application.InvokeOnAppThread (() => {
                    //    Debug.Log("process: get rectsWhereRegions from previous positions");
                    //}, true);

                    lock (rectangleTracker)
                    {
                        rectsWhereRegions = rectangleTracker.CreateCorrectionBySpeedOfRects();
                    }
                }

                detectedObjectsInRegions.Clear();
                int len = rectsWhereRegions.Length;
                for (int i = 0; i < len; i++)
                {
                    DetectInRegion(grayMat, rectsWhereRegions[i], detectedObjectsInRegions, cascade);
                }

                lock (rectangleTracker)
                {
                    rectangleTracker.UpdateTrackedObjects(detectedObjectsInRegions);
                    rectangleTracker.GetObjects(resultObjects, true);
                }

                rects = resultObjects.ToArray();
            }

            if (enableDownScale)
            {
                int len = rects.Length;
                for (int i = 0; i < len; i++)
                {
                    Rect rect = rects[i];

                    // restore to original size rect
                    rect.x      = (int)(rect.x * DOWNSCALE_RATIO);
                    rect.y      = (int)(rect.y * DOWNSCALE_RATIO);
                    rect.width  = (int)(rect.width * DOWNSCALE_RATIO);
                    rect.height = (int)(rect.height * DOWNSCALE_RATIO);
                }
            }

            Enqueue(() =>
            {
                if (!webCamTextureToMatHelper.IsPlaying())
                {
                    return;
                }

                DrawRects(rects, bgraMat.width(), bgraMat.height());
                bgraMat.Dispose();

                Vector3 ccCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(0.0f, 0.0f, overlayDistance));
                Vector3 tlCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(-overlayDistance, overlayDistance, overlayDistance));

                //position
                Vector3 position = cameraToWorldMatrix.MultiplyPoint3x4(ccCameraSpacePos);
                gameObject.transform.position = position;

                //scale
                Vector3 scale = new Vector3(Mathf.Abs(tlCameraSpacePos.x - ccCameraSpacePos.x) * 2, Mathf.Abs(tlCameraSpacePos.y - ccCameraSpacePos.y) * 2, 1);
                gameObject.transform.localScale = scale;

                // Rotate the canvas object so that it faces the user.
                Quaternion rotation           = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorldMatrix.GetColumn(1));
                gameObject.transform.rotation = rotation;

                rectOverlay.UpdateOverlayTransform(gameObject.transform);
            });
        }
示例#3
0
        // Update is called once per frame
        void Update()
        {
            lock (sync) {
                while (ExecuteOnMainThread.Count > 0)
                {
                    ExecuteOnMainThread.Dequeue().Invoke();
                }
            }

            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetDownScaleMat(webCamTextureToMatHelper.GetMat());

                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
                Imgproc.equalizeHist(grayMat, grayMat);

                if (enableDetection && !isDetecting)
                {
                    isDetecting = true;

                    grayMat.copyTo(grayMat4Thread);

                    StartThread(ThreadWorker);
                }

                Rect[] rects;
                if (!useSeparateDetection)
                {
                    if (hasUpdatedDetectionResult)
                    {
                        hasUpdatedDetectionResult = false;

                        rectangleTracker.UpdateTrackedObjects(detectionResult.toList());
                    }

                    rectangleTracker.GetObjects(resultObjects, true);
                    rects = resultObjects.ToArray();

//                    rects = rectangleTracker.CreateCorrectionBySpeedOfRects ();

                    DrawRects(rects, grayMat.width(), grayMat.height());
                }
                else
                {
                    if (hasUpdatedDetectionResult)
                    {
                        hasUpdatedDetectionResult = false;

                        //Debug.Log("process: get rectsWhereRegions were got from detectionResult");
                        rectsWhereRegions = detectionResult.toArray();

//                        rects = rectsWhereRegions;
//                        for (int i = 0; i < rects.Length; i++) {
//                            Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (0, 0, 255, 255), 1);
//                        }
                    }
                    else
                    {
                        //Debug.Log("process: get rectsWhereRegions from previous positions");
                        rectsWhereRegions = rectangleTracker.CreateCorrectionBySpeedOfRects();

//                        rects = rectsWhereRegions;
//                        for (int i = 0; i < rects.Length; i++) {
//                            Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (0, 255, 0, 255), 1);
//                        }
                    }

                    detectedObjectsInRegions.Clear();
                    if (rectsWhereRegions.Length > 0)
                    {
                        int len = rectsWhereRegions.Length;
                        for (int i = 0; i < len; i++)
                        {
                            DetectInRegion(grayMat, rectsWhereRegions [i], detectedObjectsInRegions);
                        }
                    }

                    rectangleTracker.UpdateTrackedObjects(detectedObjectsInRegions);
                    rectangleTracker.GetObjects(resultObjects, true);

                    rects = resultObjects.ToArray();
                    DrawRects(rects, grayMat.width(), grayMat.height());
                }
            }

            if (webCamTextureToMatHelper.IsPlaying())
            {
                Matrix4x4 cameraToWorldMatrix = Camera.main.cameraToWorldMatrix;;

                Vector3 ccCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(0.0f, 0.0f, overlayDistance));
                Vector3 tlCameraSpacePos = UnProjectVector(projectionMatrix, new Vector3(-overlayDistance, overlayDistance, overlayDistance));

                //position
                Vector3 position = cameraToWorldMatrix.MultiplyPoint3x4(ccCameraSpacePos);
                gameObject.transform.position = position;

                //scale
                Vector3 scale = new Vector3(Mathf.Abs(tlCameraSpacePos.x - ccCameraSpacePos.x) * 2, Mathf.Abs(tlCameraSpacePos.y - ccCameraSpacePos.y) * 2, 1);
                gameObject.transform.localScale = scale;

                // Rotate the canvas object so that it faces the user.
                Quaternion rotation = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorldMatrix.GetColumn(1));
                gameObject.transform.rotation = rotation;

                rectOverlay.UpdateOverlayTransform(gameObject.transform);
            }
        }