/// <summary> /// Raises the web cam texture to mat helper inited event. /// </summary> public void OnWebCamTextureToMatHelperInited() { Debug.Log("OnWebCamTextureToMatHelperInited"); Mat webCamTextureMat = webCamTextureToMatHelper.GetDownScaleMat(webCamTextureToMatHelper.GetMat()); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); quad_renderer = gameObject.GetComponent <Renderer> () as Renderer; quad_renderer.sharedMaterial.SetTexture("_MainTex", texture); quad_renderer.sharedMaterial.SetVector("_VignetteOffset", new Vector4(0, 0)); //This value is obtained from PhotoCapture's TryGetProjectionMatrix() method.I do not know whether this method is good. //Please see the discussion of this thread.Https://forums.hololens.com/discussion/782/live-stream-of-locatable-camera-webcam-in-unity Matrix4x4 projectionMatrix = Matrix4x4.identity; projectionMatrix.m00 = 2.31029f; projectionMatrix.m01 = 0.00000f; projectionMatrix.m02 = 0.09614f; projectionMatrix.m03 = 0.00000f; projectionMatrix.m10 = 0.00000f; projectionMatrix.m11 = 4.10427f; projectionMatrix.m12 = -0.06231f; projectionMatrix.m13 = 0.00000f; projectionMatrix.m20 = 0.00000f; projectionMatrix.m21 = 0.00000f; projectionMatrix.m22 = -1.00000f; projectionMatrix.m23 = 0.00000f; projectionMatrix.m30 = 0.00000f; projectionMatrix.m31 = 0.00000f; projectionMatrix.m32 = -1.00000f; projectionMatrix.m33 = 0.00000f; quad_renderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix); quad_renderer.sharedMaterial.SetFloat("_VignetteScale", 0.0f); grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1); cascade = new CascadeClassifier(); cascade.load(Utils.getFilePath("lbpcascade_frontalface.xml")); // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml")); // "empty" method is not working on the UWP platform. // if (cascade.empty ()) { // Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); // } grayMat4Thread = new Mat(); cascade4Thread = new CascadeClassifier(); cascade4Thread.load(Utils.getFilePath("haarcascade_frontalface_alt.xml")); // "empty" method is not working on the UWP platform. // if (cascade4Thread.empty ()) { // Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); // } detectionResult = new MatOfRect(); }
/// <summary> /// Raises the web cam texture to mat helper inited event. /// </summary> public void OnWebCamTextureToMatHelperInited() { Debug.Log("OnWebCamTextureToMatHelperInited"); Mat webCamTextureMat = webCamTextureToMatHelper.GetDownScaleMat(webCamTextureToMatHelper.GetMat()); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); processingAreaRect = new OpenCVForUnity.Rect((int)(webCamTextureMat.cols() * (outsideClippingRatio.x - clippingOffset.x)), (int)(webCamTextureMat.rows() * (outsideClippingRatio.y + clippingOffset.y)), (int)(webCamTextureMat.cols() * (1f - outsideClippingRatio.x * 2)), (int)(webCamTextureMat.rows() * (1f - outsideClippingRatio.y * 2))); processingAreaRect = processingAreaRect.intersect(new OpenCVForUnity.Rect(0, 0, webCamTextureMat.cols(), webCamTextureMat.rows())); dstMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1); dstMatClippingROI = new Mat(dstMat, processingAreaRect); // fill all black. //Imgproc.rectangle (dstMat, new Point (0, 0), new Point (dstMat.width (), dstMat.height ()), new Scalar (0, 0, 0, 0), -1); grayMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1); lineMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1); maskMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1); //create a striped background. bgMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1, new Scalar(255)); for (int i = 0; i < bgMat.rows() * 2.5f; i = i + 4) { Imgproc.line(bgMat, new Point(0, 0 + i), new Point(bgMat.cols(), -bgMat.cols() + i), new Scalar(0), 1); } grayPixels = new byte[grayMat.cols() * grayMat.rows() * grayMat.channels()]; maskPixels = new byte[maskMat.cols() * maskMat.rows() * maskMat.channels()]; quad_renderer = gameObject.GetComponent <Renderer> () as Renderer; quad_renderer.sharedMaterial.SetTexture("_MainTex", texture); quad_renderer.sharedMaterial.SetVector("_VignetteOffset", new Vector4(clippingOffset.x, clippingOffset.y)); //This value is obtained from PhotoCapture's TryGetProjectionMatrix() method.I do not know whether this method is good. //Please see the discussion of this thread.Https://forums.hololens.com/discussion/782/live-stream-of-locatable-camera-webcam-in-unity Matrix4x4 projectionMatrix = Matrix4x4.identity; projectionMatrix.m00 = 2.31029f; projectionMatrix.m01 = 0.00000f; projectionMatrix.m02 = 0.09614f; projectionMatrix.m03 = 0.00000f; projectionMatrix.m10 = 0.00000f; projectionMatrix.m11 = 4.10427f; projectionMatrix.m12 = -0.06231f; projectionMatrix.m13 = 0.00000f; projectionMatrix.m20 = 0.00000f; projectionMatrix.m21 = 0.00000f; projectionMatrix.m22 = -1.00000f; projectionMatrix.m23 = 0.00000f; projectionMatrix.m30 = 0.00000f; projectionMatrix.m31 = 0.00000f; projectionMatrix.m32 = -1.00000f; projectionMatrix.m33 = 0.00000f; quad_renderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix); quad_renderer.sharedMaterial.SetFloat("_VignetteScale", vignetteScale); float halfOfVerticalFov = Mathf.Atan(1.0f / projectionMatrix.m11); float aspectRatio = (1.0f / Mathf.Tan(halfOfVerticalFov)) / projectionMatrix.m00; Debug.Log("halfOfVerticalFov " + halfOfVerticalFov); Debug.Log("aspectRatio " + aspectRatio); // //Imgproc.rectangle (dstMat, new Point (0, 0), new Point (webCamTextureMat.width (), webCamTextureMat.height ()), new Scalar (126, 126, 126, 255), -1); // }