void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this._videoCapture = videoCapture;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(_spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        //videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        //You don't need to set all of these params.
        //I'm just adding them to show you that they exist.
        _cameraParams = new CameraParameters();
        _cameraParams.cameraResolutionHeight = _resolution.height;
        _cameraParams.cameraResolutionWidth  = _resolution.width;
        _cameraParams.frameRate             = Mathf.RoundToInt(frameRate);
        _cameraParams.pixelFormat           = CapturePixelFormat.BGRA32;
        _cameraParams.rotateImage180Degrees = true; //If your image is upside down, remove this line.
        _cameraParams.enableHolograms       = false;
        _cameraParams.AutoExposureEnabled   = false;
        _cameraParams.ManualExposureAmount  = 0.1f;

        UnityEngine.WSA.Application.InvokeOnAppThread(() => { _videoPanelUI.SetResolution(_resolution.width, _resolution.height); }, false);

        Debug.Log("Set up video capture. Ready to record.");
    }
示例#2
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    private void OnVideoCaptureCreated(HoloLensCameraStream.VideoCapture v)
    {
        if (v == null)
        {
            Debug.LogError("No VideoCapture found");
            return;
        }

        _videoCapture = v;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(_spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        _videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        HoloLensCameraStream.CameraParameters cameraParams = new HoloLensCameraStream.CameraParameters();
        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate   = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat = HoloLensCameraStream.CapturePixelFormat.BGRA32;

        UnityEngine.WSA.Application.InvokeOnAppThread(() => { _pictureTexture = new Texture2D(_resolution.width, _resolution.height, TextureFormat.BGRA32, false); }, false);

        _videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
    void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this._videoCapture = videoCapture;

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        //You don't need to set all of these params.
        //I'm just adding them to show you that they exist.
        CameraParameters cameraParams = new CameraParameters();

        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate             = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat           = CapturePixelFormat.BGRA32;
        cameraParams.rotateImage180Degrees = true; //If your image is upside down, remove this line.
        cameraParams.enableHolograms       = false;

        UnityEngine.WSA.Application.InvokeOnAppThread(() => { _videoPanelUI.SetResolution(_resolution.width, _resolution.height); }, false);

        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
示例#4
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    // Cannot be called on multiple threads!
    private void OnVideoCaptureCreated(VideoCapture v)
    {
        if (v == null)
        {
            Debug.LogError("No VideoCapture found");
            return;
        }

        videoCapture    = v;
        processingFrame = false;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        cameraParams = new CameraParameters();
        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate   = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat = CapturePixelFormat.BGRA32;

        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
    private void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        _videoCapture = videoCapture;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(_spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        Debug.Log("Frame rate: " + frameRate);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        CameraParameters cameraParams = new CameraParameters();

        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate             = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat           = CapturePixelFormat.BGRA32;
        cameraParams.rotateImage180Degrees = false;
        cameraParams.enableHolograms       = false;

        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
示例#6
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    public static HoloPicture RestoreHologram(string path)
    {
        var holo       = HoloSaver.Instance.RestoreHologram(path);
        var resolution = new HoloLensCameraStream.Resolution(holo.width, holo.height);

        Vector3    position = new Vector3(holo.x, holo.y, holo.z);
        Quaternion rotation = new Quaternion(holo.qx, holo.qy, holo.qz, holo.qw);

        var picture = CreateHologram(holo.image, resolution, holo.cameraToWorldMatrix, holo.projectionMatrix);

        picture.Predictions =
            Enumerable.Range(0, holo.predictedRects.Count)
            .Select(i => new YoloBoundingBox()
        {
            Label      = holo.labels[i],
            Confidence = holo.confidences[i],
            X          = holo.predictedRects[i].xMin,
            Y          = holo.predictedRects[i].yMin,
            Width      = holo.predictedRects[i].width,
            Height     = holo.predictedRects[i].height,
        });

        picture.HeadPos = new Vector3(holo.headX, holo.headY, holo.headZ);
        return(picture);
    }
示例#7
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    void ApplyCapture(byte[] data, HoloLensCameraStream.Resolution size, float[] camera2WorldFloat, float[] projectionFloat, bool setPostion = false)
    {
        this.camera2WorldFloat = camera2WorldFloat;
        this.projectionFloat   = projectionFloat;

        this.camera2WorldMatrix = LocatableCameraUtils.ConvertFloatArrayToMatrix4x4(camera2WorldFloat);
        this.projectionMatrix   = LocatableCameraUtils.ConvertFloatArrayToMatrix4x4(projectionFloat);

        var pictureRenderer = gameObject.GetComponent <Renderer>();

        pictureRenderer.material = new Material(Shader.Find("AR/HolographicImageBlend"));
        var pictureTexture = new Texture2D(size.width, size.height, TextureFormat.BGRA32, false);

        // Upload bytes to texture
        pictureTexture.LoadRawTextureData(data);
        pictureTexture.wrapMode = TextureWrapMode.Clamp;
        pictureTexture.Apply();

        // Set material parameters
        pictureRenderer.sharedMaterial.SetTexture("_MainTex", pictureTexture);
        pictureRenderer.sharedMaterial.SetMatrix("_WorldToCameraMatrix", camera2WorldMatrix.inverse);
        pictureRenderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix);
        pictureRenderer.sharedMaterial.SetFloat("_VignetteScale", 0f);

        this.Resolution = new HoloLensCameraStream.Resolution(pictureTexture.width, pictureTexture.height);
        this.HeadPos    = Camera.main.transform.position;

        // time to enable tap-to-place
        pictureRenderer.enabled = true;
    }
示例#8
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    void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this._videoCapture = videoCapture;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(_spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        //You don't need to set all of these params.
        //I'm just adding them to show you that they exist.
        CameraParameters cameraParams = new CameraParameters();

        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate             = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat           = CapturePixelFormat.BGRA32;
        cameraParams.rotateImage180Degrees = true; //If your image is upside down, remove this line.
        cameraParams.enableHolograms       = false;

        Debug.Log("Configuring camera: " + _resolution.width + "x" + _resolution.height + " | " + cameraParams.pixelFormat);

        Enqueue(() => _videoPanelUI.SetResolution(_resolution.width, _resolution.height));
        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
示例#9
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    void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this._videoCapture = videoCapture;

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        CameraParameters cameraParams = new CameraParameters();

        cameraParams.cameraResolutionHeight = _resolution.height;
        cameraParams.cameraResolutionWidth  = _resolution.width;
        cameraParams.frameRate   = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat = CapturePixelFormat.BGRA32;

        UnityEngine.WSA.Application.InvokeOnAppThread(() => { _videoPanelUI.SetResolution(_resolution.width, _resolution.height); }, false);

        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
    void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this.videoCapture = videoCapture;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(spatialCoordinateSystemPtr);

        resolution = CameraStreamHelper.Instance.GetLowestResolution();
        float frameRate = CameraStreamHelper.Instance.GetLowestFrameRate(resolution);

        videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        //You don't need to set all of these params.
        //I'm just adding them to show you that they exist.
        CameraParameters cameraParams = new CameraParameters();

        cameraParams.cameraResolutionHeight = resolution.height;
        cameraParams.cameraResolutionWidth  = resolution.width;
        cameraParams.frameRate       = Mathf.RoundToInt(frameRate);
        cameraParams.pixelFormat     = CapturePixelFormat.BGRA32;
        cameraParams.enableHolograms = false;

        // UnityEngine.WSA.Application.InvokeOnAppThread(() => { videoPanelUI.SetResolution(resolution.width, resolution.height); }, false);

        videoCapture.StartVideoModeAsync(cameraParams, OnVideoModeStarted);
    }
 public float GetLowestFrameRate(HoloLensCameraStream.Resolution forResolution)
 {
     if (videoCapture == null)
     {
         throw new Exception("Please call this method after a VideoCapture instance has been created.");
     }
     return(videoCapture.GetSupportedFrameRatesForResolution(forResolution).OrderBy(r => r).FirstOrDefault());
 }
示例#12
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    protected static HoloPicture CreateHologram(byte[] data, HoloLensCameraStream.Resolution size,
                                                float[] camera2WorldFloat, float[] projectionFloat, Tuple <Vector3, Quaternion> positionRotation)
    {
        var pos      = positionRotation.Item1;
        var rotation = positionRotation.Item2;

        var picObj  = GameObject.FindGameObjectWithTag(VideoCaptureTag).GetComponent <HoloPicture>();
        var picture = Instantiate(picObj, pos, rotation);

        picture.ApplyCapture(data, size, camera2WorldFloat, projectionFloat);

        return(picture);
    }
示例#13
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    /// <summary>
    /// Converts pixel coordinates to screen-space coordinates that span from -1 to 1 on both axes.
    /// This is the format that is required to determine the z-depth of a given pixel taken by the HoloLens camera.
    /// </summary>
    /// <param name="pixelCoords">The coordinate of the pixel that should be converted to screen-space.</param>
    /// <param name="res">The resolution of the image that the pixel came from.</param>
    /// <returns>A 2D vector with values between -1 and 1, representing the left-to-right scale within the image dimensions.</returns>
    static Vector2 ConvertPixelCoordsToScaledCoords(Vector2 pixelCoords, HoloLensCameraStream.Resolution resolution)
    {
        float halfWidth  = (float)resolution.width / 2f;
        float halfHeight = (float)resolution.height / 2f;

        //Translate registration to image center;
        pixelCoords.x -= halfWidth;
        pixelCoords.y -= halfHeight;

        //Scale pixel coords to percentage coords (-1 to 1)
        pixelCoords = new Vector2(pixelCoords.x / halfWidth, pixelCoords.y / halfHeight * -1f);

        return(pixelCoords);
    }
    void OnVideoCaptureCreated(VideoCapture videoCapture)
    {
        if (videoCapture == null)
        {
            Debug.LogError("Did not find a video capture object. You may not be using the HoloLens.");
            return;
        }

        this._videoCapture = videoCapture;

        //Request the spatial coordinate ptr if you want fetch the camera and set it if you need to
        CameraStreamHelper.Instance.SetNativeISpatialCoordinateSystemPtr(_spatialCoordinateSystemPtr);

        _resolution = CameraStreamHelper.Instance.GetLowestResolution();

        processedImageData = new byte[_resolution.height * _resolution.width * 4];

        initChessPoseController();
        setImageSize(_resolution.height, _resolution.width);

        float frameRate = CameraStreamHelper.Instance.GetHighestFrameRate(_resolution);

        //videoCapture.FrameSampleAcquired += OnFrameSampleAcquired;

        //You don't need to set all of these params.
        //I'm just adding them to show you that they exist.
        _cameraParams = new CameraParameters();
        _cameraParams.cameraResolutionHeight = _resolution.height;
        _cameraParams.cameraResolutionWidth  = _resolution.width;
        _cameraParams.frameRate             = Mathf.RoundToInt(frameRate);
        _cameraParams.pixelFormat           = CapturePixelFormat.BGRA32;
        _cameraParams.rotateImage180Degrees = true; //If your image is upside down, remove this line.
        _cameraParams.enableHolograms       = false;

        _cameraParams.AutoExposureEnabled = true;
        //_cameraParams.AutoExposureEnabled = false;
        //_cameraParams.ManualExposureAmount = 0.1f;

        UnityEngine.WSA.Application.InvokeOnAppThread(() => { _videoPanelUI.SetResolution(_resolution.width, _resolution.height); }, false);

        Debug.Log("Set up video capture. Ready to record.");



        Debug.Log("DUMMY INIT: mocking input coming in from top-down cam");
        // DUMMY:
        // act as if we have received the mock message...
        incomingMessageQueue.Enqueue(TEST_RECEIVED_MSG_FROM_TOPDOWN);   // COMMENT THIS LINE OUT if you are not wanting to use mock incoming top-down camera app data
    }
示例#15
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    public float GetHighestFrameRate(HoloLensCameraStream.Resolution forResolution)
    {
        if (videoCapture == null)
        {
            throw new Exception("Please call this method after a VideoCapture instance has been created.");
        }
        var frameRates = videoCapture.GetSupportedFrameRatesForResolution(forResolution);

        Debug.Log("support frames");
        foreach (var rate in frameRates)
        {
            Debug.Log(rate);
        }
        return(videoCapture.GetSupportedFrameRatesForResolution(forResolution).OrderByDescending(r => r).FirstOrDefault());
    }
        protected virtual HoloLensCameraStream.CameraParameters CreateCameraParams(HoloLensCameraStream.VideoCapture videoCapture)
        {
            int min1 = videoCapture.GetSupportedResolutions().Min(r => Mathf.Abs((r.width * r.height) - (_requestedWidth * _requestedHeight)));

            HoloLensCameraStream.Resolution resolution = videoCapture.GetSupportedResolutions().First(r => Mathf.Abs((r.width * r.height) - (_requestedWidth * _requestedHeight)) == min1);

            float min2      = videoCapture.GetSupportedFrameRatesForResolution(resolution).Min(f => Mathf.Abs(f - _requestedFPS));
            float frameRate = videoCapture.GetSupportedFrameRatesForResolution(resolution).First(f => Mathf.Abs(f - _requestedFPS) == min2);

            HoloLensCameraStream.CameraParameters cameraParams = new HoloLensCameraStream.CameraParameters();
            cameraParams.cameraResolutionHeight = resolution.height;
            cameraParams.cameraResolutionWidth  = resolution.width;
            cameraParams.frameRate       = Mathf.RoundToInt(frameRate);
            cameraParams.pixelFormat     = CapturePixelFormat.BGRA32;
            cameraParams.enableHolograms = false;

            return(cameraParams);
        }
        protected virtual HoloLensCameraStream.CameraParameters CreateCameraParams(HoloLensCameraStream.VideoCapture videoCapture)
        {
            int min1 = videoCapture.GetSupportedResolutions().Min(r => Mathf.Abs((r.width * r.height) - (_requestedWidth * _requestedHeight)));

            HoloLensCameraStream.Resolution resolution = videoCapture.GetSupportedResolutions().First(r => Mathf.Abs((r.width * r.height) - (_requestedWidth * _requestedHeight)) == min1);

            float min2      = videoCapture.GetSupportedFrameRatesForResolution(resolution).Min(f => Mathf.Abs(f - _requestedFPS));
            float frameRate = videoCapture.GetSupportedFrameRatesForResolution(resolution).First(f => Mathf.Abs(f - _requestedFPS) == min2);

            HoloLensCameraStream.CameraParameters cameraParams = new HoloLensCameraStream.CameraParameters();
            cameraParams.cameraResolutionHeight = resolution.height;
            cameraParams.cameraResolutionWidth  = resolution.width;
            cameraParams.frameRate                 = Mathf.RoundToInt(frameRate);
            cameraParams.pixelFormat               = (outputColorFormat == ColorFormat.GRAY) ? CapturePixelFormat.NV12 : CapturePixelFormat.BGRA32;
            cameraParams.rotateImage180Degrees     = false;
            cameraParams.enableHolograms           = false;
            cameraParams.enableVideoStabilization  = false;
            cameraParams.recordingIndicatorVisible = false;

            return(cameraParams);
        }
示例#18
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    public static Vector3 PixelCoordToWorldCoord(Matrix4x4 viewTransform, Matrix4x4 projectionTransform, HoloLensCameraStream.Resolution resolution, Vector2 pixelCoordinates, float depthOffset = 0, Vector3?referenceDepthPoint = null)
    {
        //TODO: This whole function is in progress and needs to be understood and fixed. It doesn't work properly.

        pixelCoordinates = ConvertPixelCoordsToScaledCoords(pixelCoordinates, resolution);

        float   focalLengthX         = projectionTransform.GetColumn(0).x;
        float   focalLengthY         = projectionTransform.GetColumn(1).y;
        float   centerOffsetX        = projectionTransform.m20;
        float   centerOffsetY        = projectionTransform.m21;
        var     dirRay               = new Vector3(pixelCoordinates.x / focalLengthX, pixelCoordinates.y / focalLengthY, 1.0f).normalized; //Direction is in camera space
        var     cameraPositionOffset = new Vector3(centerOffsetX / 2f, centerOffsetY / 2f);
        Vector3 centerPosition       = viewTransform.MultiplyPoint(cameraPositionOffset);
        //centerPosition += frameSample.worldPosition;
        var direction = new Vector3(Vector3.Dot(dirRay, viewTransform.GetRow(0)), Vector3.Dot(dirRay, viewTransform.GetRow(1)), Vector3.Dot(dirRay, viewTransform.GetRow(2)));

        //Quaternion rotation = Quaternion.LookRotation(-cameraToWorldMatrix.GetColumn(2), cameraToWorldMatrix.GetColumn(1));
        var ray = new Ray(centerPosition, direction);

        var depth = 1f;

        if (referenceDepthPoint.HasValue == false)
        {
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                depth = Vector3.Magnitude(hit.point - centerPosition);
            }
        }
        else
        {
            depth = Vector3.Magnitude(referenceDepthPoint.Value - centerPosition);
        }
        depth -= depthOffset;

        return(centerPosition + direction * depth);
    }
示例#19
0
 public IEnumerable <float> GetSupportedFrameRatesForResolution(Resolution resolution)
 {
     throw new NotImplementedException();
 }
示例#20
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    /// <summary>
    /// Creates a quad hologram to display image capture. Positions it in front of the camera
    /// </summary>
    /// <param name="data">Raw bytes of the image</param>
    /// <param name="camera2WorldMatrix">Camera -> World matrix</param>
    /// <param name="projectionMatrix"> Campera projection matrix</param>
    public static HoloPicture CreateHologram(byte[] data, HoloLensCameraStream.Resolution size, float[] camera2WorldFloat, float[] projectionFloat)
    {
        var positionRotation = GetPositionFromCamera(camera2WorldFloat);

        return(CreateHologram(data, size, camera2WorldFloat, projectionFloat, positionRotation));
    }
    /// <summary>
    /// Helper method for pixel projection into Unity3D world space.
    /// This method return a Vector3 with direction: optical center of the camera to the pixel coordinate
    /// The method is based on: https://developer.microsoft.com/en-us/windows/mixed-reality/locatable_camera#pixel_to_application-specified_coordinate_system
    /// </summary>
    /// <param name="cameraToWorldMatrix">The camera to Unity world matrix.</param>
    /// <param name="projectionMatrix">Projection Matrix.</param>
    /// <param name="pixelCoordinates">The coordinate of the pixel that should be converted to world-space.</param>
    /// <param name="cameraResolution">The resolution of the image that the pixel came from.</param>
    /// <returns>Vector3 with direction: optical center to camera world-space coordinates</returns>
    public static Vector3 PixelCoordToWorldCoord(Matrix4x4 cameraToWorldMatrix, Matrix4x4 projectionMatrix, HoloLensCameraStream.Resolution cameraResolution, Vector2 pixelCoordinates)
    {
        pixelCoordinates = ConvertPixelCoordsToScaledCoords(pixelCoordinates, cameraResolution); // -1 to 1 coords

        float focalLengthX = projectionMatrix.GetColumn(0).x;
        float focalLengthY = projectionMatrix.GetColumn(1).y;
        float centerX      = projectionMatrix.GetColumn(2).x;
        float centerY      = projectionMatrix.GetColumn(2).y;

        // On Microsoft Webpage the centers are normalized
        float normFactor = projectionMatrix.GetColumn(2).z;

        centerX = centerX / normFactor;
        centerY = centerY / normFactor;

        Vector3 dirRay    = new Vector3((pixelCoordinates.x - centerX) / focalLengthX, (pixelCoordinates.y - centerY) / focalLengthY, 1.0f / normFactor); //Direction is in camera space
        Vector3 direction = new Vector3(Vector3.Dot(cameraToWorldMatrix.GetRow(0), dirRay), Vector3.Dot(cameraToWorldMatrix.GetRow(1), dirRay), Vector3.Dot(cameraToWorldMatrix.GetRow(2), dirRay));

        return(direction);
    }
示例#22
0
    //This method is still in progress
    public static Vector3 PixelCoordToWorldCoord(Matrix4x4 cameraToWorldMatrix, Matrix4x4 projectionMatrix, HoloLensCameraStream.Resolution cameraResolution, Vector2 pixelCoordinates, Plane depthPlane)
    {
        pixelCoordinates = ConvertPixelCoordsToScaledCoords(pixelCoordinates, cameraResolution);

        float   focalLengthX   = projectionMatrix.GetColumn(0).x;
        float   focalLengthY   = projectionMatrix.GetColumn(1).y;
        Vector3 dirRay         = new Vector3(pixelCoordinates.x / focalLengthX, pixelCoordinates.y / focalLengthY, 1.0f).normalized; //Direction is in camera space
        Vector3 centerPosition = cameraToWorldMatrix.MultiplyPoint(Vector3.zero);
        Vector3 direction      = new Vector3(Vector3.Dot(dirRay, cameraToWorldMatrix.GetRow(0)), Vector3.Dot(dirRay, cameraToWorldMatrix.GetRow(1)), Vector3.Dot(dirRay, cameraToWorldMatrix.GetRow(2)));

        float depth = 1f;
        Ray   ray   = new Ray(centerPosition, direction * -1);

        depthPlane.Raycast(ray, out depth);

        return(centerPosition - direction * depth);
    }