public Blockset(String Name, Tileset TilesetMain) { this.Name = Name; this.TilesetMain = TilesetMain; Blocks.Add(new Block("null", 0, TilesetMain, false, false)); Blocks.Add(new Block("null_solid", 0, TilesetMain, false, true)); Blocks.Add(new Block("standard", 1, TilesetMain, true, true)); }
public BlockDesigner(Engine engine, Tileset tileset, BlockPlacer parentScreen) : base("Block Designer") { this.parentScreen = parentScreen; this.tileset = tileset; this.EditMode = false; this.CurrentBlock = new Block("", 0, tileset, true, true); SetUpScreen(engine); }
public BlockDesigner(Engine engine, Tileset tileset, BlockPlacer parentScreen, Block block) : base("Block Designer") { this.parentScreen = parentScreen; this.tileset = tileset; this.EditMode = true; this.CurrentBlock = block; SetUpScreen(engine); ScreenButton _but = new ScreenButton(this, "Delete", "Del", engine.FontMain); _but.Position.X = Screen.boarderSize * 6 + 2 * 32 + 48 + 64 + 48; _but.Position.Y = PrevBox.Y + PrevBoxSize + boarderSize;; _but.Size.X = 32; this.AddElement(_but); }
public Block(String Name, int[] Tex, short[] SideProperty, Tileset TilesetMain, bool Culling, bool Solid) { this.Name = Name; this.TilesetMain = TilesetMain; this.Tex = Tex; this.SideProperty = SideProperty; this.Culling = Culling; this.Solid = Solid; }
/// <summary> /// Constructs a new block. /// </summary> public Block(String Name, int Tex, Tileset TilesetMain, bool Culling, bool Solid) { this.Name = Name; this.TilesetMain = TilesetMain; this.Tex = new int[6] { Tex, Tex, Tex, Tex, Tex, Tex }; this.SideProperty = new short[6]; this.Culling = Culling; this.Solid = Solid; }
private void LoadTileset(String Filename, Texture2D Texture, int GridWidth) { // The filename should not have the extension. Tileset _newTileset = new Tileset(Filename, Texture, Texture.Width / GridWidth); TilesetList.Add(_newTileset); TextReader tilesetFile = new StreamReader("Content/Texts/" + Filename + ".tlin"); String line; int lineNum = 0; do { line = tilesetFile.ReadLine(); if (line != null) { String[] _lineSplit = line.Split(' '); for (int i = 0; i < _lineSplit.Length; i++) { TextureData _newTexture = new TextureData(_lineSplit[i], Texture, new Vector2((float)i / (float)GridWidth, (float)lineNum / (float)GridWidth), new Vector2(1f / (float)GridWidth, 1f / (float)GridWidth)); _newTileset.Tiles.Add(_newTexture); } for (int i = _lineSplit.Length; i < GridWidth; i++) { _newTileset.Tiles.Add(null); } } lineNum += 1; } while (line != null); tilesetFile.Close(); }