//the all important constructors public FormPoker() { InitializeComponent(); this.Icon = new Icon("Poker.ico"); timerCount = 0; screenWidth = Screen.PrimaryScreen.Bounds.Width; screenHeight = Screen.PrimaryScreen.Bounds.Height; width_ratio = (screenWidth / this.Width); height_ratio = (screenHeight / this.Height); SizeF scale = new SizeF(width_ratio, height_ratio); pbMain.Scale(scale); this.Size = pbMain.Size; foreach (Control control in this.Controls) { control.Font = new Font(control.Font.Name, control.Font.SizeInPoints * height_ratio * width_ratio, control.Font.Style); } cardWidth = Convert.ToInt32(71f * width_ratio); cardHeight = Convert.ToInt32(96f * height_ratio); user = new UserAccount(); Random rand = new Random(); Player me = new Player(playerName, BuyInAmount); playerList = new PlayerList(); playerList.Add(me); lblName.Text = me.Name; List<int> AI = new List<int>(playerAmount); for (int i = 0; i < 3; i++) { AI.Add(i); } for (int i = 0; i < 4 - playerAmount; i++) { AI.Remove(rand.Next(AI.Count)); } AI = shuffle(AI); for (int i = 1; i < playerAmount; i++) { playerList.Add(new AIPlayer(BuyInAmount, difficulty, AI[i - 1])); //labelListName[i].Text = playerList[i].Name; } FormInformation Information = new FormInformation(playerList); Information.StartPosition = FormStartPosition.CenterScreen; Information.ShowDialog(); Information.Dispose(); pokerTable = new Table(playerList); SoundPlayer sound = new SoundPlayer(); }
public FormPoker(string playerName, int BuyInAmount, int playerAmount, int difficulty, UserAccount user) { InitializeComponent(); this.Icon = new Icon("Poker.ico"); this.playerName = playerName; if (playerName == null) throw new ArgumentOutOfRangeException(); if (playerAmount < 2) throw new ArgumentOutOfRangeException(); this.difficulty = difficulty; if (difficulty > 2) throw new ArgumentOutOfRangeException(); this.BuyInAmount = BuyInAmount; this.playerAmount = playerAmount; timerCount = 0; //code to resize screen screenWidth = Screen.PrimaryScreen.Bounds.Width; screenHeight = Screen.PrimaryScreen.Bounds.Height; width_ratio = (screenWidth / 1366f); height_ratio = (screenHeight / 768f); SizeF scale = new SizeF(width_ratio, height_ratio); this.Scale(scale); foreach (Control control in this.Controls) { control.Font = new Font(control.Font.Name, control.Font.SizeInPoints * height_ratio * width_ratio, control.Font.Style); } cardWidth = Convert.ToInt32(71f * width_ratio); cardHeight = Convert.ToInt32(96f * height_ratio); this.user = new UserAccount(user); //add 3 archetytes randomly to list Random rand = new Random(); Player me = new Player(playerName, BuyInAmount); playerList = new PlayerList(); playerList.Add(me); lblName.Text = me.Name; List<int> AI = new List<int>(playerAmount); for (int i = 0; i < 3; i++) { AI.Add(i); } for (int i = 0; i < 4 - playerAmount; i++) { AI.Remove(rand.Next(AI.Count)); } AI = shuffle(AI); for (int i = 1; i < playerAmount; i++) { playerList.Add(new AIPlayer(BuyInAmount, difficulty, AI[i - 1])); //labelListName[i].Text = playerList[i].Name; } FormInformation Information = new FormInformation(playerList); Information.StartPosition = FormStartPosition.CenterScreen; Information.ShowDialog(); Information.Dispose(); pokerTable = new Table(playerList); }
/// <summary> /// Remove a player when the player busts out. /// </summary> /// <param name="player"></param> public void RemovePlayer(Player player) { if (player.ChipStack != 0) throw new InvalidOperationException(); players.Remove(player); }
//add player to pot public void AddPlayer(Player player) { if(!playersInPot.Contains(player)) playersInPot.Add(player); }
private void btnPlayers_Click(object sender, EventArgs e) { playerList.Clear(); lbMain.Items.Clear(); playerAmount = Convert.ToInt32(nudPlayers.Value); Player user = new Player("Player", 50000); playerList.Add(user); List<int> AI = new List<int>(playerAmount); for (int i = 0; i < 3; i++) { AI.Add(i); } for (int i = 0; i < 4 - playerAmount; i++) { AI.Remove(rand.Next(AI.Count)); } AI = shuffle(AI); for (int i = 1; i < playerAmount; i++) { playerList.Add(new AIPlayer(50000, 1, AI[i - 1])); } pokerTable = new Table(playerList); foreach (Player player in pokerTable) { lbMain.Items.Add(player.Name); } lbMain.SelectedIndex = rand.Next(lbMain.Items.Count - 1) + 1; }