/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } #region HOCKEYAPP SAMPLE CODE //this is just a sample in memory logger using MetroLog var config = new LoggingConfiguration(); var inMemoryLogTarget = new InMemoryLogTarget(40); config.AddTarget(LogLevel.Warn, inMemoryLogTarget); LogManagerFactory.DefaultConfiguration = config; //main configuration method for HockeySDK. following lines are optional configurations options HockeyClient.Current.Configure(DemoConstants.YOUR_APP_ID) .SetExceptionDescriptionLoader((ex) => { return inMemoryLogTarget.LogLines.Aggregate((a, b) => a + "\n" + b); }) //return additional info from your logger on crash // .SetApiDomain("https://your.dedicated.hockey.server") .UseCustomResourceManager(AppResources.ResourceManager) .SetContactInfo(DemoConstants.USER_NAME, DemoConstants.USER_EMAIL); //optional register your logger for internal logging of HockeySDK HockeyLogManager.GetLog = (t) => { return new HockeyAppMetroLogWrapper(t); }; //optional should only used in debug builds. register an event-handler to get exceptions in HockeySDK code that are "swallowed" (like problems writing crashlogs etc.) #if DEBUG ((HockeyClient)HockeyClient.Current).OnHockeySDKInternalException += (sender, args) => { if (Debugger.IsAttached) { Debugger.Break(); } }; #endif #endregion }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } #region HOCKEYAPP SAMPLE CODE //this is just a sample in memory logger using MetroLog var config = new LoggingConfiguration(); var inMemoryLogTarget = new InMemoryLogTarget(40); config.AddTarget(LogLevel.Warn, inMemoryLogTarget); LogManagerFactory.DefaultConfiguration = config; //main configuration method for HockeySDK. following lines are optional configurations options HockeyClient.Current.Configure(DemoConstants.YOUR_APP_ID) .SetExceptionDescriptionLoader((ex) => { return(inMemoryLogTarget.LogLines.Aggregate((a, b) => a + "\n" + b)); }) //return additional info from your logger on crash // .SetApiDomain("https://your.dedicated.hockey.server") .UseCustomResourceManager(AppResources.ResourceManager) .SetContactInfo(DemoConstants.USER_NAME, DemoConstants.USER_EMAIL); //optional register your logger for internal logging of HockeySDK HockeyLogManager.GetLog = (t) => { return(new HockeyAppMetroLogWrapper(t)); }; //optional should only used in debug builds. register an event-handler to get exceptions in HockeySDK code that are "swallowed" (like problems writing crashlogs etc.) #if DEBUG ((HockeyClient)HockeyClient.Current).OnHockeySDKInternalException += (sender, args) => { if (Debugger.IsAttached) { Debugger.Break(); } }; #endif #endregion }