public GameKey(GameKey klic, int x, int y) { this.index = klic.index; Cell = new Point(x, y); Position = Session.FrontMap.CellToVector(Cell) + Session.Camera.Position; animatedSprite = klic.animatedSprite; }
public Hero(int x, int y, AnimatedSprite animatedSprite) : base(x, y) { keys = new List<int>(); units = new List<Unit>(); Sprite = animatedSprite; }
public GameKey(int index, AnimatedSprite sprite, int x, int y) { this.index = index; Cell = new Point(x, y); Position = Session.FrontMap.CellToVector(Cell) + Session.Camera.Position; animatedSprite = sprite; animatedSprite.IsAnimating = true; }
/// <summary> /// Slouzi pro deserializaci(nacteni) /// </summary> /// <param name="hero"></param> /// <param name="animatedSprite"></param> public Hero(Hero hero, AnimatedSprite animatedSprite) { keys = new List<int>(); units = new List<Unit>(); Gender = hero.Gender; Cell.X = hero.Cell.X; Cell.Y = hero.Cell.Y; Position = hero.Position; Direction = hero.Direction; Sprite = animatedSprite; Sprite.Position = Position; keys = hero.keys; }
public Unit( string name, int attack, int defense, AnimatedSprite animatedSprite, int x, int y, AttributePair atribut) : base(attack, defense, animatedSprite, x, y) { Name = name; isInHero = false; HitPoints = atribut; }
public Character( int attack, int defense, AnimatedSprite sprite, int x, int y) { Attack = attack; Defense = defense; animatedSprite = sprite; animatedSprite.IsAnimating = true; HitPoints = new AttributePair(); Cell = new Point(x, y); Position = Session.FrontMap.CellToVector(Cell) + Session.Camera.Position; }
/// <summary> /// Nacteni hrdinovejch textur a animaci /// </summary> /// <param name="gender"></param> public static void LoadHeroSprite(string gender) { //Nahrani hera #region Hero load Texture2D playerTexture; if (gender == "Male") playerTexture = GameRef.Content.Load<Texture2D>(@"Sprites\malefighter"); else playerTexture = GameRef.Content.Load<Texture2D>(@"Sprites\femalefighter"); Dictionary<AnimationKey, Animation> animations = new Dictionary<AnimationKey, Animation>(); Animation animation = new Animation(3, 32, 32, 0, 0); animations.Add(AnimationKey.Down, animation); animation = new Animation(3, 32, 32, 0, 32); animations.Add(AnimationKey.Left, animation); animation = new Animation(3, 32, 32, 0, 64); animations.Add(AnimationKey.Right, animation); animation = new Animation(3, 32, 32, 0, 96); animations.Add(AnimationKey.Up, animation); playerSpriteHero = new AnimatedSprite(playerTexture, animations); playerSpriteHero.IsAnimating = false; #endregion }
/// <summary> /// Nacteni vsech textur a animaci jednotek /// </summary> public static void LoadBases() { List<AnimatedSprite> sprites = new List<AnimatedSprite>(); baseUnits = new Dictionary<string, Unit>(); baseKeys = new Dictionary<int, GameKey>(); for (int k = 0; k < 3; k++) { for (int i = 0; i < 10; i++) { AnimatedSprite sprite; Dictionary<AnimationKey, Animation> animations = new Dictionary<AnimationKey, Animation>(); Animation animation; animation = new Animation(2, 32, 32, i * 64, k * 128 + 0); animations.Add(AnimationKey.Up, animation); animation = new Animation(2, 32, 32, i * 64, k * 128 + 32); animations.Add(AnimationKey.Right, animation); animation = new Animation(2, 32, 32, i * 64, k * 128 + 64); animations.Add(AnimationKey.Down, animation); animation = new Animation(2, 32, 32, i * 64, k * 128 + 96); animations.Add(AnimationKey.Left, animation); sprite = new AnimatedSprite(charTexture, animations); sprites.Add(sprite); } } for (int i = 0; i < 4; i++) { AnimatedSprite sprite; Dictionary<AnimationKey, Animation> animations = new Dictionary<AnimationKey, Animation>(); Animation animation; animation = new Animation(4, 32, 32, 0, i * 32); animations.Add(AnimationKey.Down, animation); sprite = new AnimatedSprite(keyTexture, animations); sprites.Add(sprite); } baseUnits.Add("zena1", new Unit("zena1", 0, 0, sprites[0], 0, 0, new AttributePair(50))); baseUnits.Add("zena2", new Unit("zena2", 0, 0, sprites[1], 0, 0, new AttributePair(50))); baseUnits.Add("kaspar", new Unit("kaspar", 0, 0, sprites[2], 0, 0, new AttributePair(50))); baseUnits.Add("vdova", new Unit("vdova", 0, 0, sprites[3], 0, 0, new AttributePair(50))); baseUnits.Add("cernokneznik", new Unit("cernokneznik", 0, 0, sprites[4], 0, 0, new AttributePair(50))); baseUnits.Add("hunac", new Unit("hunac", 0, 0, sprites[5], 0, 0, new AttributePair(50))); baseUnits.Add("sliz", new Unit("sliz", 0, 0, sprites[6], 0, 0, new AttributePair(50))); baseUnits.Add("krab", new Unit("krab", 0, 0, sprites[7], 0, 0, new AttributePair(50))); baseUnits.Add("motyl", new Unit("motyl", 0, 0, sprites[8], 0, 0, new AttributePair(50))); baseUnits.Add("ptak", new Unit("ptak", 0, 0, sprites[9], 0, 0, new AttributePair(50))); baseUnits.Add("hroch", new Unit("hroch", 0, 0, sprites[10], 0, 0, new AttributePair(50))); baseUnits.Add("moucha", new Unit("moucha", 0, 0, sprites[11], 0, 0, new AttributePair(50))); baseUnits.Add("moucha1", new Unit("moucha", 0, 0, sprites[11], 0, 0, new AttributePair(50))); baseUnits.Add("moucha2", new Unit("moucha", 0, 0, sprites[11], 0, 0, new AttributePair(50))); baseUnits.Add("hydra", new Unit("hydra", 0, 0, sprites[12], 0, 0, new AttributePair(50))); baseUnits.Add("srdce", new Unit("srdce", 0, 0, sprites[13], 0, 0, new AttributePair(50))); baseUnits.Add("rohac", new Unit("rohac", 0, 0, sprites[14], 0, 0, new AttributePair(50))); baseUnits.Add("zena3", new Unit("zena3", 0, 0, sprites[15], 0, 0, new AttributePair(50))); baseUnits.Add("bilokneznik", new Unit("bilokneznik", 0, 0, sprites[16], 0, 0, new AttributePair(50))); baseUnits.Add("meduza", new Unit("meduza", 0, 0, sprites[17], 0, 0, new AttributePair(50))); baseUnits.Add("meduzak", new Unit("meduzak", 0, 0, sprites[18], 0, 0, new AttributePair(50))); baseUnits.Add("smrt", new Unit("smrt", 15, 10, sprites[19], 0, 0, new AttributePair(50))); baseUnits.Add("lizard1", new Unit("lizard1", 0, 0, sprites[20], 0, 0, new AttributePair(50))); baseUnits.Add("lizard2", new Unit("lizard2", 0, 0, sprites[21], 0, 0, new AttributePair(50))); baseUnits.Add("demon", new Unit("demon", 0, 0, sprites[22], 0, 0, new AttributePair(50))); baseUnits.Add("pes", new Unit("pes", 0, 0, sprites[23], 0, 0, new AttributePair(50))); baseUnits.Add("kytka", new Unit("kytka", 0, 0, sprites[24], 0, 0, new AttributePair(50))); baseUnits.Add("kostlivec", new Unit("kostlivec", 0, 0, sprites[25], 0, 0, new AttributePair(50))); baseUnits.Add("poutnik", new Unit("poutnik", 0, 0, sprites[26], 0, 0, new AttributePair(50))); baseUnits.Add("drak", new Unit("drak", 0, 0, sprites[27], 0, 0, new AttributePair(50))); baseUnits.Add("diamant", new Unit("diamant", 0, 0, sprites[28], 0, 0, new AttributePair(50))); baseUnits.Add("kentaur", new Unit("kentaur", 0, 0, sprites[29], 0, 0, new AttributePair(50))); baseKeys.Add(1, new GameKey(1, sprites[30], 0, 0)); baseKeys.Add(2, new GameKey(2, sprites[31], 0, 0)); baseKeys.Add(3, new GameKey(3, sprites[32], 0, 0)); baseKeys.Add(4, new GameKey(4, sprites[33], 0, 0)); }
/// <summary> /// Naklonovani animaci a celeho objektu /// </summary> /// <returns></returns> public object Clone() { Dictionary<AnimationKey, Animation> anim = new Dictionary<AnimationKey, Animation>(); anim.Add(AnimationKey.Down, (Animation)animations[AnimationKey.Down].Clone()); anim.Add(AnimationKey.Up, (Animation)animations[AnimationKey.Up].Clone()); anim.Add(AnimationKey.Left, (Animation)animations[AnimationKey.Left].Clone()); anim.Add(AnimationKey.Right, (Animation)animations[AnimationKey.Right].Clone()); AnimatedSprite animationClone = new AnimatedSprite(this.texture, anim); return animationClone; }