private void CreateSkinSelectionUi(float x, ref float y) { var skinSetting = new SettingsEntryInterface( _settingsGroup, new Vector2(x, y), "Player skin ID", typeof(byte), 0, 0, o => { _clientManager.ChangeSkin((byte)o); } ); y -= 100; new ButtonComponent( _settingsGroup, new Vector2(x, y), "Apply skin" ).SetOnPress(skinSetting.ApplySetting); y -= 40; }
public ClientSettingsInterface( ModSettings modSettings, Game.Settings.GameSettings clientGameSettings, ComponentGroup settingsGroup, ComponentGroup connectGroup, PingInterface pingInterface ) { settingsGroup.SetActive(false); _clientGameSettings = clientGameSettings; var x = 1920f - 210f; var y = 1080f - 100f; new TextComponent( settingsGroup, new Vector2(x, y), new Vector2(240f, ButtonComponent.DefaultHeight), "Settings", UiManager.HeaderFontSize, alignment: TextAnchor.MiddleLeft ); var closeButton = new ButtonComponent( settingsGroup, new Vector2(x + 240f / 2f - ButtonComponent.DefaultHeight / 2f, y), new Vector2(ButtonComponent.DefaultHeight, ButtonComponent.DefaultHeight), "", TextureManager.CloseButtonBg, FontManager.UIFontRegular, UiManager.NormalFontSize ); closeButton.SetOnPress(() => { settingsGroup.SetActive(false); connectGroup.SetActive(true); }); y -= ButtonComponent.DefaultHeight + 30f; var skinSetting = new SettingsEntryInterface( settingsGroup, new Vector2(x, y), "Player skin ID", typeof(byte), 0, 0, o => { OnSkinIdChange?.Invoke((byte)o); }, true ); skinSetting.SetInteractable(false); _skinCondition = new CompoundCondition( () => skinSetting.SetInteractable(true), () => skinSetting.SetInteractable(false), false, true ); y -= InputComponent.DefaultHeight + 8f; new SettingsEntryInterface( settingsGroup, new Vector2(x, y), "Display ping", typeof(bool), false, modSettings.DisplayPing, o => { var newValue = (bool)o; modSettings.DisplayPing = newValue; pingInterface.SetEnabled(newValue); }, true ); y -= SettingsEntryInterface.CheckboxSize + 8f; var teamRadioButton = new RadioButtonBoxComponent( settingsGroup, new Vector2(x, y), "Team selection", new[] { "None", "Moss", "Hive", "Grimm", "Lifeblood", }, 0 ); // Make it non-interactable by default teamRadioButton.SetInteractable(false); _teamCondition = new CompoundCondition( () => teamRadioButton.SetInteractable(true), () => { teamRadioButton.SetInteractable(false); teamRadioButton.Reset(); }, false, false, true ); teamRadioButton.SetOnChange(value => { if (!_clientGameSettings.TeamsEnabled) { return; } OnTeamRadioButtonChange?.Invoke((Team)value); }); }