public override void Update() { Vector2 vLeft = pad.LeftStick(); vLeft.Y *= -1; Position = Position + vLeft * 5.0f; //ZoomFactor = ZoomFactor + pad.RightStick().Y; //Zoom = (float)Math.Log(ZoomFactor) / 3.0f + 1.0f; float yRight = pad.RightStick().Y; //if(yRight > 0.0f) Zoom += yRight; Position = GetClampedPos(); base.Update(); }