private void OnGameObjectLoaded(GameObjectLoadedMessage msg) { var cameraAware = msg.GameObject.GetComponentWithAwareness <ICameraAwareComponent>(); if (cameraAware != null) { cameraAware.ActiveCamera = _camera; } var renderAware = msg.GameObject.GetComponentWithAwareness <IRenderAwareComponent>(); if (renderAware != null) { AddComponent(renderAware); } }
private void OnGameObjectLoaded(GameObjectLoadedMessage msg) { var cameraAware = msg.GameObject.GetComponentWithAwareness<ICameraAwareComponent>(); if (cameraAware != null) { cameraAware.ActiveCamera = _camera; } var renderAware = msg.GameObject.GetComponentWithAwareness<IRenderAwareComponent>(); if (renderAware != null) { AddComponent(renderAware); } }