示例#1
0
        /// <summary>
        /// Splits the given partition with this group
        /// </summary>
        /// <param name="current">The current partition</param>
        /// <returns>The resulting partition</returns>
        public DFAPartition Split(DFAPartition current)
        {
            DFAPartition partition = new DFAPartition();

            foreach (DFAState state in states)
            {
                partition.AddState(state, current);
            }
            return(partition);
        }
示例#2
0
        /// <summary>
        /// Refines this partition into another one
        /// </summary>
        /// <returns>The refined partition</returns>
        public DFAPartition Refine()
        {
            DFAPartition newPartition = new DFAPartition();

            // For each group in the current partition
            // Split the group and add the resulting groups to the new partition
            foreach (DFAStateGroup group in groups)
            {
                newPartition.groups.AddRange(group.Split(this).groups);
            }
            return(newPartition);
        }
示例#3
0
文件: DFA.cs 项目: sebgod/hime
        /// <summary>
        /// Gets the minimal automaton equivalent to this ine
        /// </summary>
        /// <returns>The minimal DFA</returns>
        public DFA Minimize()
        {
            DFAPartition current      = new DFAPartition(this);
            DFAPartition newPartition = current.Refine();

            while (newPartition.GroupCount != current.GroupCount)
            {
                current      = newPartition;
                newPartition = current.Refine();
            }
            return(new DFA(newPartition.GetDFAStates()));
        }
示例#4
0
        /// <summary>
        /// Adds a state to this partition, coming from the given old partition
        /// </summary>
        /// <param name="state">The state to add</param>
        /// <param name="old">The old partition</param>
        public void AddState(DFAState state, DFAPartition old)
        {
            bool added = false;

            // For each group in the resulting groups set
            foreach (DFAStateGroup group in groups)
            {
                // If the current state can be in this resulting group according to the old partition :
                if (AddState_SameGroup(group.Representative, state, old))
                {
                    // Add the state to the group
                    group.AddState(state);
                    added = true;
                }
            }
            // The state cannot be in any groups : create a new group
            if (!added)
            {
                groups.Add(new DFAStateGroup(state));
            }
        }
示例#5
0
 /// <summary>
 /// Determines whether two states should be in the same group
 /// </summary>
 /// <param name="s1">A state</param>
 /// <param name="s2">Another state</param>
 /// <param name="old">The old partition</param>
 /// <returns></returns>
 private static bool AddState_SameGroup(DFAState s1, DFAState s2, DFAPartition old)
 {
     if (s1.Transitions.Count != s2.Transitions.Count)
     {
         return(false);
     }
     // For each transition from state 1
     foreach (CharSpan key in s1.Transitions)
     {
         // If state 2 does not have a transition with the same value : not same group
         if (!s2.HasTransition(key))
         {
             return(false);
         }
         // Here State1 and State2 have both a transition of the same value
         // If the target of these transitions are in the same group in the old partition : same transition
         if (old.AddState_GetGroupOf(s1.GetChildBy(key)) != old.AddState_GetGroupOf(s2.GetChildBy(key)))
         {
             return(false);
         }
     }
     return(true);
 }