public static List <Tactic> ReadTactic(int id) { XmlDocument allTacticsPathPath = new XmlDocument(); allTacticsPathPath.Load(AllTacticsPath); XmlNode tacticRoot = allTacticsPathPath.DocumentElement; string path = tacticRoot.ChildNodes[id].InnerText; Character character; List <IAction> actions1; List <Tactic> tactics = new List <Tactic> { }; XmlDocument tacticDocument = new XmlDocument(); tacticDocument.Load(path); XmlNode dummyRoot = tacticDocument.DocumentElement; foreach (XmlNode tacticNode in dummyRoot.ChildNodes) { character = ReadLoadCharacter.ReadCharacterBySideAndId(Convert.ToInt32(tacticNode.ChildNodes[0].InnerText), Convert.ToInt32(tacticNode.ChildNodes[1].InnerText)); actions1 = ReadActionList(Convert.ToInt32(tacticNode.ChildNodes[2].InnerText)); tactics.Add(new Tactic(actions1, character)); } return(tactics); }
static void Main(string[] args) { int[] att = new int[9] { 10, 10, 10, 10, 10, 10, 10, 10, 10 }; int[][] tal = new int[9][] { new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 }, new int[] { 10, 10, 10, 10, 10 } }; //Coords start = new Coords(2, 2); //Coords finish = new Coords(0, 0); //Character Alex = new Character("Alex", 1, att, tal, 100, 100, 100, 100); //Character Berta = new Character("Berta", 1, att, tal, 100, 100, 100, 100); //ReadLoadCharacter.AddNewCharacter(Alex); //ReadLoadCharacter.AddNewCharacter(Berta); //Console.WriteLine("({0}/{1}) {2}", Alex.GetWeaponeAttribute(), Alex.GetWeaponeTalent(), Alex.GetWeaponeDamage()); //Console.ReadLine(); Functions.SetIds(); Map.GetMap(); Character Alex = ReadLoadCharacter.ReadCharacterBySideAndId(1, 0); Character Berta = ReadLoadCharacter.ReadCharacterBySideAndId(1, 1); Alex.ShowAll(); Berta.ShowAll(); /*Character Clark = new Character("Clark", 1, att, tal, 100, 100, 100, 100); * ReadLoadCharacter.AddNewCharacter(Clark);*/ Character Dummy = ReadLoadCharacter.ReadCharacterBySideAndId(2, 2); Town.AddFreeCharacter(Alex); Town.AddFreeCharacter(Berta); Hike hike; do { hike = PlayerInteractions.StartHike(); hike.Go(); Console.WriteLine("Press 9 to end the program"); }while (Console.ReadLine() != "9"); //Hike hike = ReadLoadHike.LoadHike(0); //hike.Go(); ReadLoadCharacter.SaveCharacter(Alex); }
public static Hike LoadHike(int id) { Hike hike = null; XmlDocument xACPDoc = new XmlDocument(); xACPDoc.Load(AllHikesPathsPath); if (Functions.CheckHikeExistion(Convert.ToString(id))) { XmlDocument hikeDocument = new XmlDocument(); string characterDocumentPath = prefix + namePrefix + id + extention; hikeDocument.Load(characterDocumentPath); XmlNode hikeRoot = hikeDocument.DocumentElement; string name = hikeRoot.ChildNodes[0].InnerText; int progress = Convert.ToInt32(hikeRoot.ChildNodes[1].InnerText); List <Character> characters = new List <Character> { }; foreach (XmlNode characterNode in hikeRoot.ChildNodes[2]) { characters.Add(ReadLoadCharacter.ReadCharacterBySideAndId(characterNode.InnerText)); } List <Coords> coords = new List <Coords> { }; Coords coord; foreach (XmlNode coordNode in hikeRoot.ChildNodes[3]) { coord = new Coords(Convert.ToInt32(coordNode.ChildNodes[0].InnerText), Convert.ToInt32(coordNode.ChildNodes[1].InnerText)); coords.Add(coord); } Eventt quest = ReadLoadTile.GetEventt(hikeRoot.ChildNodes[4]);//!!!!!!!!! ReadLoadTile.tCheck(); XmlNode StorageNode = hikeRoot.ChildNodes[5]; int maxVolume = Convert.ToInt32(StorageNode.ChildNodes[0].InnerText); int maxMass = Convert.ToInt32(StorageNode.ChildNodes[1].InnerText); List <Item> items = new List <Item> { }; foreach (XmlNode itemNode in StorageNode.ChildNodes[2]) { items.Add(ReadLoadItem.ReadItemById(Convert.ToInt32(itemNode.InnerText))); } Storage storage = new Storage(items, maxVolume, maxMass); hike = new Hike(name, progress, characters, coords, quest, storage); } return(hike); }