示例#1
0
        private void Update()
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                _executeControlStrategies = !_executeControlStrategies;
            }

            var ballRadiusAndPosition = _cameraPlugin.UpdateImageProcessing();
            var height = FOVCalculations.RadiusToDistance(ballRadiusAndPosition.Radius);

            if (!_executeControlStrategies)
            {
                foreach (var strategy in _ballControlStrategies)
                {
                    strategy.Reset();
                }

                _currentStrategyIndex = 0;
            }

            if (height >= float.MaxValue)
            {
                // couldn't find ball in image
                return;
            }

            _ballData.UpdateData(
                new Vector3(
                    FOVCalculations.PixelPositionToDistanceFromCenter(ballRadiusAndPosition.PositionX, height),
                    FOVCalculations.PixelPositionToDistanceFromCenter(ballRadiusAndPosition.PositionY, height),
                    height),
                _machineController.IsReadyForNextInstruction);

            _ballPositionVisualizer.SpawnPositionPoint(_ballData.CurrentUnityPositionVector);

            if (_machineController.IsReadyForNextInstruction && _executeControlStrategies)
            {
                var nextStrategyRequested =
                    _ballControlStrategies[_currentStrategyIndex].Execute(_ballData, _machineController);

                if (nextStrategyRequested)
                {
                    _ballControlStrategies[_currentStrategyIndex].Reset();

                    if (_currentStrategyIndex < _ballControlStrategies.Count - 1)
                    {
                        _currentStrategyIndex++;
                    }
                }
            }
        }
        private void Update()
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                _executeControlStrategies = !_executeControlStrategies;
            }

            var ballRadiusAndPosition = _cameraPlugin.UpdateImageProcessing();
            var height = FOVCalculations.RadiusToDistance(ballRadiusAndPosition.Radius);

            if (!_executeControlStrategies)
            {
                foreach (var strategy in _strategies)
                {
                    strategy.Reset();
                }

                _currentStrategyIndex = 0;
            }

            if (height >= float.MaxValue)
            {
                // couldn't find ball in image
                return;
            }

            var ballPosX = FOVCalculations.PixelPositionToDistanceFromCenter(ballRadiusAndPosition.PositionX, height);

            _gradientDescentX.Hypothesis.SetTheta_0To(ballPosX);
            _gradientDescentX.AddTrainingSet(new TrainingSet(0f, ballPosX));
            _gradientDescentX.UpdateHypothesis();

            var ballPosY = FOVCalculations.PixelPositionToDistanceFromCenter(ballRadiusAndPosition.PositionY, height);

            _gradientDescentY.Hypothesis.SetTheta_0To(ballPosY);
            _gradientDescentY.AddTrainingSet(new TrainingSet(0f, ballPosY));
            _gradientDescentY.UpdateHypothesis();

            _gradientDescentZ.Hypothesis.SetTheta_0To(height);
            _gradientDescentZ.AddTrainingSet(new TrainingSet(0f, height));
            _gradientDescentZ.UpdateHypothesis();

            _ballData.UpdateData(
                new Vector3(
                    _gradientDescentX.Hypothesis.Parameters.Theta_0,
                    _gradientDescentY.Hypothesis.Parameters.Theta_0,
                    height),
                new Vector3(
                    _gradientDescentX.Hypothesis.Parameters.Theta_1,
                    _gradientDescentY.Hypothesis.Parameters.Theta_1,
                    _gradientDescentZ.Hypothesis.Parameters.Theta_1
                    ));

            _ballPositionVisualizer.SpawnPositionPoint(_ballData.CurrentUnityPositionVector);

            if (_machineController.IsReadyForNextInstruction && _executeControlStrategies)
            {
                var isRequestingNextStrategy =
                    _strategies[_currentStrategyIndex].Execute(_ballData, _machineController);

                if (isRequestingNextStrategy)
                {
                    _strategies[_currentStrategyIndex].Reset();

                    if (_currentStrategyIndex < _strategies.Count - 1)
                    {
                        _currentStrategyIndex++;

                        _predictedPositionVisualizer
                        .SetActive(_strategies[_currentStrategyIndex].UsesBallPositionPrediction);
                    }
                }
            }
        }