public void GenerateMissions(GamePlayer p, GameStage stage) { var missions = MissionGenerator.GetInstance().GenerateMissions(p, stage, 4); SetCurrentMissions(missions); ProgressPanel.MissionView.ClearMissions(); ProgressPanel.MissionView.GenerateMissionsButtons(p, missions); ProgressPanel.MissionView.ToggleMissions(); }
private void Awake() { mInstance = this; }