public GTA2Game(string mapName, string styleName) { map = new Map.Map(mapName, styleName); map.CalcCoord(); _physics = new Physics(); _physics.Initialize(map); sprites = new Sprites(); GameObject.spriteAtlas = sprites; pedList = new List<Pedestrian>(); pedList.Add(new Pedestrian(new Vector3(65, 180, 5))); }
public GTA2Game(string mapName, string styleName) { map = new Map.Map(mapName, styleName); map.CalcCoord(); _physics = new WorldSimulation(map); sprites = new Sprites(); GameObject.spriteAtlas = sprites; pedList = new List<Pedestrian>(); Pedestrian ped = new Pedestrian(new Vector3(65, 178, 5)); pedList.Add(ped); _physics.AddPed(ped); debugDraw = false; }