/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. base.LoadContent(); spriteBatch = new SpriteBatch(GraphicsDevice); TileMap.Initialize( Content.Load <Texture2D> (@"Textures/PlatformTiles")); //TileMap.spriteFont = Content.Load <SpriteFont> (@"font"); //pericles8 = Content.Load <Microsoft.Xna.Framework.Graphics.SpriteFont> (@"font"); titleScreen = Content.Load <Texture2D> (@"Textures/TitleScreen"); Camera.WorldRectangle = new Rectangle(0, 0, 160 * TileMap.TileWidth, 12 * TileMap.TileHeight); Camera.Position = Vector2.Zero; Camera.ViewPortWidth = 800; Camera.ViewPortHeight = 600; player = new Player(Content); LevelManager.Initialize(Content, player); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { try{ Assets.normal = Content.Load <Song> (@"sounds/normal.wav"); Assets.high = Content.Load <Song> (@"sounds/High.wav"); Assets.gettingHi = Content.Load <Song> (@"sounds/gettinHi.wav"); Assets.gettingNormal = Content.Load <Song> (@"sounds/gettingBack.wav"); Assets.title = Content.Load <Song> (@"sounds/titlescreen.wav"); Assets.rip = Content.Load <Song> (@"sounds/dead.wav"); }catch { Assets.normal = Content.Load <Song> (@"sounds/normal"); Assets.high = Content.Load <Song> (@"sounds/High"); Assets.gettingHi = Content.Load <Song> (@"sounds/gettinHi"); Assets.gettingNormal = Content.Load <Song> (@"sounds/gettingBack"); Assets.title = Content.Load <Song> (@"sounds/titlescreen"); Assets.rip = Content.Load <Song> (@"sounds/dead"); } spriteBatch = new SpriteBatch(GraphicsDevice); TileMap.Initialize(Content.Load <Texture2D>(@"Textures\PlatformTiles"), 800, 480); try{ pericles8 = Content.Load <SpriteFont>(@"Fonts\Pericles8"); }catch { Assets.myFont = new BitFont(Content); } TileMap.spriteFont = Assets.myFont; Assets.titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); Camera.WorldRectangle = new Rectangle(0, 0, TileMap.MapWidth * TileMap.TileSize, TileMap.MapHeight * TileMap.TileSize); Camera.Position = Vector2.Zero; Camera.ViewPortWidth = 800; Camera.ViewPortHeight = 480; player = new Player(Content); LevelManager.Initialize(Content, player); screen = new TitleScreen(); // TODO: use this.Content to load your game content here*/ }