示例#1
0
        /// <summary>
        /// Handles a <see cref="RigidbodySyncData"/> update. Only called on clients.
        /// </summary>
        /// <param name="syncData">The synchronized data.</param>
        public void HandleUpdate(RigidbodySyncData syncData, bool initialSetup = false)
        {
            if (!_interpolate || initialSetup)
            {
                _rb.velocity            = syncData.velocity;
                _rb.angularVelocity     = syncData.angularVelocity;
                this.transform.position = syncData.position;
                this.transform.rotation = syncData.rotation;
            }
            else
            {
                _hasBeenUpdated = true;

                if (_targetPosition == Vector3.zero)
                {
                    _lastSyncPos = syncData.position;
                }
                else
                {
                    _lastSyncPos = _targetPosition;
                }

                if (_targetRotation.IsZero())
                {
                    _lastSyncRot = syncData.rotation;
                }
                else
                {
                    _lastSyncRot = _targetRotation;
                }

                if (_targetVel == Vector3.zero)
                {
                    _lastSyncVel = syncData.velocity;
                }
                else
                {
                    _lastSyncVel = _targetVel;
                }

                if (_targetAV == Vector3.zero)
                {
                    _lastSyncAV = syncData.angularVelocity;
                }
                else
                {
                    _lastSyncAV = _targetAV;
                }

                _targetPosition = syncData.position;
                _targetRotation = syncData.rotation;
                _targetVel      = syncData.velocity;
                _targetAV       = syncData.angularVelocity;

                _prevSyncTime = _lastSyncTime;
                _lastSyncTime = Time.timeSinceLevelLoad;
                _framesLerped = 0;
            }
        }
 protected override void Deserialize(NetDeserializer s)
 {
     this.data = new RigidbodySyncData()
     {
         syncId     = s.ReadInt(),
         prefabType = s.ReadPrefabType(),
         position   = s.ReadExactVector3(),
         rotation   = s.ReadQuaternion()
     };
 }
示例#3
0
        // position already updated to RemotePos(d)
        private RigidbodySyncComponent NewRigidbodySync(RigidbodySyncData data)
        {
            var prefab = PrefabManager.instance.Spawn(data.prefabType, data.position, data.rotation);

            if (prefab == null)
            {
                Debug.LogError(this.ToString() + " NewRigidbodySync missing prefab setup for prefab of type == " + data.prefabType.ToString());
                return(null);
            }

            var rb = prefab.gameObject.GetComponent <RigidbodySyncComponent>();

            if (rb == null)
            {
                rb = prefab.gameObject.AddComponent <RigidbodySyncComponent>();
                Debug.LogWarning(this.ToString() + " NewRigidbodySync prefab missing a RigidbodySyncComponent, prefab == " + prefab.ToString() + ", adding the component automatically.");
            }

            rb.Initialize(data.syncId);
            return(rb);
        }