/// <summary> /// Returns whether or not the given network has been initialized by Heyzap yet. /// </summary> /// <returns><c>true</c> if is network initialized the specified network; otherwise, <c>false</c>.</returns> /// <param name="network">The name of the network in question. Use the strings in HeyzapAds.Network to ensure the name matches what we expect.</param> public static Boolean IsNetworkInitialized(string network) { #if UNITY_ANDROID return(HeyzapAdsAndroid.IsNetworkInitialized(network)); #elif UNITY_IPHONE && !UNITY_EDITOR return(HeyzapAdsIOS.IsNetworkInitialized(network)); #else return(false); #endif }
// Token: 0x06000078 RID: 120 RVA: 0x00002F87 File Offset: 0x00001187 public static bool IsNetworkInitialized(string network) { return(HeyzapAdsAndroid.IsNetworkInitialized(network)); }