示例#1
0
        void Start()
        {
            // Gets the script for the "Hexasphere" gameobject
            hexa = Hexasphere.GetInstance("Hexasphere");

            // Apply world texture
            hexa.ApplyColors(worldColors);

            // Apply world heights to vertices
            hexa.ApplyHeightMap(heightMap, 0.1f, null, false);
        }
示例#2
0
        void Start()
        {
            // Gets the script for the "Hexasphere" gameobject
            hexa = Hexasphere.GetInstance("Hexasphere");

            // Set background color to ignore those tiles
            seaColor              = new Color32(0, 27, 82, 1);
            hexa.OnTileMouseOver += TileMouseOver;
            hexa.ApplyColors(worldTerritories);

            // Create a buffer for selecting tiles of the current territory
            currentTerritoryTiles = new List <int> ();

            // Start coroutine that cycles colors of the highlight
            StartCoroutine(CycleColors());
        }