void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report) { objects.Clear(); names.Clear(); preloadedAssets.Clear(); objects.Add(ALESettings.Get()); names.Add(ALESettings.Get().SettingName); preloadedAssets.AddRange(PlayerSettings.GetPreloadedAssets()); for (int i = 0; i < objects.Count; i++) { if (File.Exists($"{ProjectSettingsConsts.ROOT_FOLDER}/{names[i]}.asset")) { ScriptableObject setting = objects[i]; string assetPath = $"Assets/{ProjectSettingsConsts.PACKAGE_NAME}_{names[i]}.asset"; setting.hideFlags = HideFlags.None; AssetDatabase.CreateAsset(setting, assetPath); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); Object newAsset = AssetDatabase.LoadAssetAtPath(assetPath, setting.GetType()); preloadedAssets.Add(newAsset); } } PlayerSettings.SetPreloadedAssets(preloadedAssets.ToArray()); }
private static void RegisterRigidbodyWrapper() { LevelEditorSerializer.RegisterType <Rigidbody>(); if (ALESettings.Get().ApplyRigidbodyWrapper) { RegisterWrapper <Rigidbody, RigidbodyWrapper>(); } }
private static void RegisterTransformWrapper() { LevelEditorSerializer.RegisterType <Transform>(); if (ALESettings.Get().ApplyTransformWrapper) { RegisterWrapper <Transform, TransformWrapper>(); } }