public virtual void SetData(CharactersManager.SpawnData data) { Name = data.name; SetStat(StatType.MAX_HEALTH, data.health); SetStat(StatType.HEALTH, data.health); SetStat(StatType.LEVEL, data.lvl); }
public override void SetData(CharactersManager.SpawnData data) { base.SetData(data); ExpReward = data.expReward; }