/// <summary> /// /// </summary> /// <param name="type"></param> /// <returns></returns> public StatePart Create(StatePartTypeEnum type, BinaryReader reader) { StatePart part = null; switch (type) { case StatePartTypeEnum.GAME_OBJECT: part = new GameObjectPart(); break; case StatePartTypeEnum.MOVABLE_ENTITY: part = new MovableEntityPart(); break; case StatePartTypeEnum.COMBAT_ENTITY: part = new CombatEntityPart(); break; case StatePartTypeEnum.HERO_ENTITY: part = new HeroEntityPart(); break; case StatePartTypeEnum.PHYSIC_OBJECT: part = new PhysicObjectPart(); break; default: throw new ArgumentException("unknow state part type id : " + type); } try { part.FromNetwork(reader); } catch (Exception e) { throw new StatePartDeserializationException("unable to deserialize part : " + part.Type, e); } return(part); }
/// <summary> /// /// </summary> /// <param name="part"></param> public void UpdateGameObjectPart(GameObjectPart part) { Id = part.Id; SetPhysicsPosition(part.PositionX, part.PositionY); SetWidth(part.Width); SetHeight(part.Height); }
/// <summary> /// /// </summary> /// <param name="reader"></param> public virtual void FromNetwork(BinaryReader reader) { var gameObjPart = new GameObjectPart(); gameObjPart.FromNetwork(reader); UpdateGameObjectPart(gameObjPart); var physicPart = new PhysicObjectPart(); physicPart.FromNetwork(reader); UpdatePhysicPart(physicPart); }