public void AddBlankSpline() { SplineList.Add(Spline.Blank(Program.MainForm.renderer)); }
internal void AddSpline(List <SplineVertex> vertices, Heroes.SDK.Definitions.Structures.Stage.Splines.SplineType splineType, SharpRenderer renderer) { Spline s = new Spline(vertices.ToArray(), ToSplineType(splineType), renderer); SplineList.Add(s); }