private void OnMouseClicked(Vector2 mousePos)
        {
            tilemap.SetEnemiesInfluence();
            Vector2Int adjustedMousePos = tilemap.FromWorldToGrid(mousePos);

            if (adjustedMousePos.x >= tilemap.tiles.GetLength(0) || adjustedMousePos.x < 0)
            {
                return;
            }
            if (adjustedMousePos.y >= tilemap.tiles.GetLength(1) || adjustedMousePos.y < 0)
            {
                return;
            }

            if (selectedPosition == adjustedMousePos)
            {
                MovePlayer();
                movementIsBlocked = true;
                return;
            }

            if (adjustedMousePos != tilemap.FromWorldToGrid(playerMovement.transform.position))
            {
                if (!tilemap.tiles[adjustedMousePos.x, adjustedMousePos.y].CanBePathEnd())
                {
                    return;
                }

                selectedPosition = adjustedMousePos;
                CreatePath(adjustedMousePos);
            }
        }
示例#2
0
        private void SavePathNodes(Tile[,] tiles)
        {
            PathNode newNode;

            foreach (Tile tile in tiles)
            {
                newNode = new PathNode(manager.FromWorldToGrid(tile.transform.position), tile.IsWalkable());
                allPathNodes[newNode.x, newNode.y] = newNode;
            }
        }