// Allow for dragging around of the form. private void MainFormSmall_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { WinAPIComponents.ReleaseCapture(); WinAPIComponents.SendMessage(Handle, WinAPIComponents.WM_NCLBUTTONDOWN, WinAPIComponents.HT_CAPTION, 0); this.Invalidate(); } }
private void ThemeMDIClients() { foreach (MdiClient Control in this.Controls.OfType <MdiClient>()) { // Set the BackColor of the MdiClient control. Control.BackColor = this.BackColor; Control.MouseMove += MainFormSmall_MouseMove; WinAPIComponents.SetBevel(this, false); } }
public void InitializeSystem() { SplashLoader.xSetPercentage(10); SplashLoader.xSetMessage("Loading 1/6..."); Program.xSmallMainWindow = this; SplashLoader.xSetPercentage(15); Toolstrip_Bottom.Renderer = new MyToolStrip(); // Do not draw an outline on toolstrips! SplashLoader.xSetPercentage(20); this.Region = System.Drawing.Region.FromHrgn(WinAPIComponents.CreateRoundRectRgn(0, 0, this.Width, this.Height, 30, 30)); // Rounded edges! SplashLoader.xSetPercentage(30); SplashLoader.xSetMessage("Loading 2/6..."); Program.xFonts.SetupMainWindow(this); // Call SetupFonts in xFonts object. ButtonColour = Color.FromArgb(232, 234, 246); // Set the button default colour to the background colour of the light control buttons. SplashLoader.xSetPercentage(40); SplashLoader.xSetMessage("Loading 3/6..."); /// Set local theme overrides! RedirectThemeValues(); // Must preceede following. ThemeMethods.DoThemeAssets(this); // Automatically theme assets! SplashLoader.xSetPercentage(50); SplashLoader.xSetMessage("Loading 4/6..."); SetupSwappableScreens(); // If using Swappable forms! ThemeMethods.AutoLoadCurrentTheme(); // Automatically theme the world! //ShowWelcomeScreen(); // Show the welcome screen! ShowOptionsMenu(); // Show the default options menu. DirectInputDevicesHook.PlayerControllers = DirectInputDevicesHook.GetJoySticks(); // Setup Gamepads! DirectInputDevicesHook.SetupGamePadTick(); // Setup Gamepad Ticks! SplashLoader.xSetPercentage(70); SplashLoader.xSetMessage("Loading 5/6..."); LoadHeroesSettings(); SplashLoader.xSetMessage("Loading 6/6..."); SplashLoader.xSetPercentage(100); SplashLoader.UpdateStatusCircleComplete = true; }