public void AddFromExe(List <SplineVertex> vertices, Heroes.SDK.Definitions.Structures.Stage.Splines.SplineType splineType) { splineEditorFunctions.AddSpline(vertices, splineType, Program.MainForm.renderer); UpdateSplineList(); listBoxSplines.SelectedIndex = listBoxSplines.Items.Count - 1; }
internal void AddSpline(List <SplineVertex> vertices, Heroes.SDK.Definitions.Structures.Stage.Splines.SplineType splineType, SharpRenderer renderer) { Spline s = new Spline(vertices.ToArray(), ToSplineType(splineType), renderer); SplineList.Add(s); }