public static byte[] ReadSpecialBlob(BitReader bitReader, int numBitsForLength) { var stringLength = bitReader.Read(numBitsForLength); bitReader.AlignToByte(); bitReader.ReadBytes(2); return(bitReader.ReadBytes((int)stringLength)); }
internal static void DetailedParse(BitReader bitReader, Replay replay, int s2mArrayLength) { bitReader.AlignToByte(); for (; ;) { // we're just going to skip all the way down to the s2mh if (bitReader.ReadString(4) == "s2mh") { bitReader.stream.Position = bitReader.stream.Position - 4; break; } else { bitReader.stream.Position = bitReader.stream.Position - 3; } } for (var i = 0; i < s2mArrayLength; i++) { bitReader.ReadString(4); // s2mh bitReader.ReadBytes(2); // 0x00 0x00 bitReader.ReadString(2); // Realm bitReader.ReadBytes(32); } // Player collections - starting with HOTS 2.0 (live build 52860) // strings gone starting with build (ptr) 55929 // -------------------------------------------------------------- List <string> playerCollection = new List <string>(); int collectionSize = 0; if (replay.ReplayBuild >= 48027) { collectionSize = bitReader.ReadInt16(); } else { collectionSize = bitReader.ReadInt32(); } if (collectionSize > 8000) { throw new DetailedParsedException("collectionSize is an unusually large number"); } for (int i = 0; i < collectionSize; i++) { if (replay.ReplayBuild >= 55929) { bitReader.ReadBytes(8); // most likey an identifier for the item; first six bytes are 0x00 } else { playerCollection.Add(bitReader.ReadString(bitReader.ReadByte())); } } // use to determine if the collection item is usable by the player (owns/free to play/internet cafe) if (bitReader.ReadInt32() != collectionSize) { throw new DetailedParsedException("skinArrayLength not equal"); } for (int i = 0; i < collectionSize; i++) { for (int j = 0; j < 16; j++) // 16 is total player slots { bitReader.ReadByte(); var num = bitReader.Read(8); if (replay.ReplayBuild < 55929) { if (replay.ClientListByUserID[j] != null) { if (num > 0) { replay.ClientListByUserID[j].PlayerCollectionDictionary.Add(playerCollection[i], true); } else if (num == 0) { replay.ClientListByUserID[j].PlayerCollectionDictionary.Add(playerCollection[i], false); } else { throw new NotImplementedException(); } } } } } // Player info // ------------------------ if (replay.ReplayBuild <= 43259 || replay.ReplayBuild == 47801) { // Builds that are not yet supported for detailed parsing // build 47801 is a ptr build that had new data in the battletag section, the data was changed in 47944 (patch for 47801) GetBattleTags(replay, bitReader); return; } // m_randomSeed, set it if it hasn't been set if (replay.RandomValue == 0) { replay.RandomValue = (uint)bitReader.ReadInt32(); } else { bitReader.ReadInt32(); } bitReader.ReadBytes(32); bitReader.ReadInt32(); // 0x19 if (replay.ReplayBuild <= 47479 || replay.ReplayBuild == 47903) { ExtendedBattleTagParsingOld(replay, bitReader); return; } for (int player = 0; player < replay.ClientListByUserID.Length; player++) { if (replay.ClientListByUserID[player] == null) { break; } if (player == 0) { var offset = bitReader.ReadByte(); bitReader.ReadString(2); // T: replay.ClientListByUserID[player].BattleNetTId = bitReader.ReadString(12 + offset); // TId } else { ReadByte0x00(bitReader); ReadByte0x00(bitReader); ReadByte0x00(bitReader); bitReader.Read(6); // get XXXXXXXX#YYY replay.ClientListByUserID[player].BattleNetTId = Encoding.UTF8.GetString(ReadSpecialBlob(bitReader, 8)); // TId } // next 30 bytes bitReader.ReadBytes(4); // same for all players bitReader.ReadBytes(25); bitReader.Read(7); bool noCollection = bitReader.ReadBoolean(); // repeat of the collection section above if (replay.ReplayBuild >= 51609 && !noCollection) { int size = (int)bitReader.Read(12); // 3 bytes if (size == collectionSize) { int bytesSize = collectionSize / 8; int bitsSize = collectionSize % 8; bitReader.ReadBytes(bytesSize); bitReader.Read(bitsSize); bitReader.ReadBoolean(); } // else if not equal, then data isn't available, most likely an observer } else if (!noCollection) { if (replay.ReplayBuild >= 48027) { bitReader.ReadInt16(); } else { bitReader.ReadInt32(); } // each byte has a max value of 0x7F (127) bitReader.stream.Position = bitReader.stream.Position + (collectionSize * 2); } bitReader.ReadBoolean(); // m_hasSilencePenalty if (replay.ReplayBuild >= 61718) { bitReader.ReadBoolean(); bitReader.ReadBoolean(); // m_hasVoiceSilencePenalty } if (replay.ReplayBuild >= 66977) { bitReader.ReadBoolean(); // m_isBlizzardStaff } if (bitReader.ReadBoolean()) // is player in party { replay.ClientListByUserID[player].PartyValue = bitReader.ReadInt32() + bitReader.ReadInt32(); // players in same party will have the same exact 8 bytes of data } bitReader.ReadBoolean(); var battleTag = Encoding.UTF8.GetString(bitReader.ReadBlobPrecededWithLength(7)).Split('#'); // battleTag <name>#xxxxx if (battleTag.Length != 2 || battleTag[0] != replay.ClientListByUserID[player].Name) { throw new DetailedParsedException("Couldn't find BattleTag"); } replay.ClientListByUserID[player].BattleTag = int.Parse(battleTag[1]); if (replay.ReplayBuild >= 52860 || (replay.ReplayVersionMajor == 2 && replay.ReplayBuild >= 51978)) { replay.ClientListByUserID[player].AccountLevel = bitReader.ReadInt32(); // player's account level, not available in custom games } bitReader.ReadBytes(27); // these similar bytes don't occur for last player } // some more data after this // there is also a CSTM string down here, if it exists, the game is a custom game }
/// <summary> Parses the replay.initdata file in a replay file. </summary> /// <param name="replay"> The replay file to apply the parsed data to. </param> /// <param name="buffer"> The buffer containing the replay.initdata file. </param> public static void Parse(Replay replay, byte[] buffer) { using (var stream = new MemoryStream(buffer)) { var reader = new BitReader(stream); var i = reader.ReadByte(); var playerList = new string[i]; for (int j = 0; j < i; j++) { var nameLength = reader.ReadByte(); var str = reader.ReadString(nameLength); playerList[j] = str; if (reader.ReadBoolean()) { var strLength = reader.ReadByte(); reader.AlignToByte(); // Clan Tag reader.ReadString(strLength); } if (reader.ReadBoolean()) { reader.ReadByte().ToString(); // Highest league } if (reader.ReadBoolean()) { reader.ReadInt32().ToString(); // Swarm level } reader.ReadInt32(); // Random seed (So far, always 0 in Heroes) if (reader.ReadBoolean()) { reader.ReadByte().ToString(); // Race Preference } if (reader.ReadBoolean()) { reader.ReadByte().ToString(); // Team Preference } reader.ReadBoolean(); //test map reader.ReadBoolean(); //test auto reader.ReadBoolean(); //examine reader.ReadBoolean(); //custom interface reader.Read(2); //observer reader.AlignToByte(); reader.ReadBytes(11); // Bunch of garbage \0 } // Marked as 'Random Value', so I will use as seed replay.RandomValue = (uint)reader.ReadInt32(); reader.ReadBlobPrecededWithLength(10); // Dflt reader.ReadBoolean(); // Lock Teams reader.ReadBoolean(); // Teams Together reader.ReadBoolean(); // Advanced Shared Control reader.ReadBoolean(); // Random Races reader.ReadBoolean(); // BattleNet reader.ReadBoolean(); // AMM reader.ReadBoolean(); // Competitive reader.ReadBoolean(); // No Victory Or Defeat reader.ReadBoolean(); // Unknown 0 reader.ReadBoolean(); // Unknown 1 reader.ReadBoolean(); // Unknown 2 reader.Read(2); // Fog reader.Read(2); // Observers reader.Read(2); // User Difficulty reader.ReadInt32(); reader.ReadInt32(); // 64 bit int: Client Debug Flags reader.Read(3); // Game Speed // Not sure what this 'Game Type' is reader.Read(3); var maxPlayers = reader.Read(5); if (maxPlayers != 10) // Max Players { replay.GameMode = GameMode.TryMe; } // About 1000 bytes from here is a list of characters, character skins, character mounts, artifact selections, and other data } }