void _engine_DamageCalculated(BattleEngine.DamageCalculatedEventArg e) { //this.lblStatus.Text = string.Format("Damage {0}-{1}, Kill {2}-{3}, Avg Kill {4}", // e._minDamage, e._maxDamage, e._minKill, e._maxKill, e._avgKill); }
protected void SetupEngine() { _engine = new BattleEngine(_controller, _attackHero, _defendHero, _monster, _defendCastle); _engine._rectStatusMsg = _rectStatus; _engine.BattleEnded += new BattleEngine.BattleEndedEventHandler(_engine_BattleEnded); _engine.DamageCalculated += new BattleEngine.DamageCalculatedEventHandler(_engine_DamageCalculated); }