private void Survival_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.P) { using (PauseGame pauseGame = new PauseGame()) { pauseGame.ShowDialog(); } } if (e.KeyCode == Keys.D) { if (heroLocation.X < pbSurvival.Size.Height - heroSize * 2) { heroLocation.X += heroSize; } } if (e.KeyCode == Keys.A) { if (heroLocation.X > heroSize) { heroLocation.X -= heroSize; } } if (e.KeyCode == Keys.S) { if (heroLocation.Y < pbSurvival.Size.Width - heroSize * 2) { heroLocation.Y += heroSize; } } if (e.KeyCode == Keys.W) { if (heroLocation.Y > heroSize) { heroLocation.Y -= heroSize; } } ChangeHeroLocation(); HeroTurn(); }
private void btnContinue_Click(object sender, EventArgs e) { PauseGame pGame = new PauseGame(); pGame.Close(); }