/// <summary> /// Constructor. /// </summary> /// <param name="field">The unity object field to construct.</param> public UnityObjectField(UnityObjectField field) { name = field.name; value = field.value; objectType = field.objectType; sceneID = field.sceneID; sceneName = field.sceneName; }
/// <summary> /// Clone the unity object field, remove references. /// </summary> /// <param name="field">The unity object field to clone.</param> /// <returns>The cloned unity object field.</returns> public UnityObjectField Clone(UnityObjectField field) { UnityObjectField temp = new UnityObjectField(); temp.name = field.name; temp.value = field.value; temp.objectType = field.objectType; temp.sceneID = field.sceneID; temp.sceneName = field.sceneName; return(temp); }