/// <summary> /// Go down to Events in a state using arrow keys. /// </summary> private static void gotoEventsFromStateDown() { if (heroObject.states.states[stateID].heroEvent.Count > 0) { EventMenuBlock.showBlockContent(0, stateID); } else { gotoStateDown(); } }
/// <summary> /// Go up to Events in a state using arrow keys. /// </summary> private static void gotoEventsFromStateUp() { int count = heroObject.states.states[stateID - 1].heroEvent.Count; if (count > 0) { stateID--; eventID = count - 1; EventMenuBlock.showBlockContent(count - 1, stateID); } else { gotoStateUp(); } }
/// <summary> /// Go down to event X from last action in previous event. /// </summary> private static void gotoEventFromActionDown() { int eventCount = heroObject.states.states[stateID].heroEvent.Count; // go to next event if (eventID < eventCount - 1) { eventID++; EventMenuBlock.showBlockContent(eventID, stateID); } // go to next state else { gotoStateFromEventDown(); } }
/// <summary> /// Go up to States from Variables. /// </summary> private static void gotoStatesFromVariables() { // if states is expanded and if there are any states, go to the last state. // if states is expanded and there are no states, go to states heading if (heroObject.states.visible) { int stateCount = heroObject.states.states.Count; if (stateCount > 0) { int eventCount = heroObject.states.states[stateCount - 1].heroEvent.Count; // if there are no events in the last state, go to the last state if (eventCount <= 0) { StateMenuBlock.showBlockContent(stateCount - 1); } // if states > state is expanded, go to the last event // if states > state is not expanded, to to the last state else if (eventCount > 0) { // if states > state is expanded, go to the last event if (heroObject.states.states[stateCount - 1].visible) { int actionCount = heroObject.states.states[stateCount - 1].heroEvent[eventCount - 1].actions.Count; // if there are no actions in the last event, go to the last event if (actionCount <= 0) { EventMenuBlock.showBlockContent(eventCount - 1, stateCount - 1); } // if states > state > event is expanded, go to to last action // if states > state > event is not expanded, go to the last event else if (actionCount > 0) { // if state > event is expanded, go to the last action if (heroObject.states.states[stateCount - 1].heroEvent[eventCount - 1].visible) { ActionMenuBlock.showBlockContent(actionCount - 1, eventCount - 1, stateCount - 1); } else { EventMenuBlock.showBlockContent(eventCount - 1, stateCount - 1); } } } // if states > state is not expanded, to to the last state else { StateMenuBlock.showBlockContent(stateCount - 1); } } } else { StateMenuBlock.showBlockTitle(); } } // go to state heading else { StateMenuBlock.showBlockTitle(); } }
/// <summary> /// Go up to event X from first action in the event. /// </summary> private static void gotoEventFromActionUp() { EventMenuBlock.showBlockContent(eventID, stateID); }