public void gameStart() { Welcome(); hero = createHero(name); Monster.addMonsters(); WepaonsInicialization.addWeaponsList(); ArmorInicialization.addArmorList(); PotionsInicialization.addPotionsList(); while (true) { Menu.mainMenuDecision(hero); } }
public static void Load(Hero hero) { string jsonString; string jsonFile = AppDomain.CurrentDomain.BaseDirectory + @"\" + "HeroAdvJson.txt"; jsonString = File.ReadAllText(jsonFile); saveCharacter = JsonConvert.DeserializeObject <jsonObject>(jsonString); SaveLoad.loadHeroStats(saveCharacter, hero); Monster.addMonsters(); WepaonsInicialization.addWeaponsList(); ArmorInicialization.addArmorList(); PotionsInicialization.addPotionsList(); while (true) { Menu.mainMenuDecision(hero); } }