private static void drawAmbient() { Effects.fxAmbientPass.Apply(); FullscreenQuad.prepareDraw(); FullscreenQuad.draw(); }
public static void init(GraphicsDevice in_device) { m_device = in_device; createSpriteVB(); GBuffer.init(m_device); FullscreenQuad.init(m_device); Effects.init(m_device); }