protected Win2DRenderable(NodeBase node, Win2DRenderer renderer) { Guard.NotNull(node, nameof(node)); Guard.NotNull(renderer, nameof(renderer)); this.node = node; this.renderer = renderer; }
public Win2DAdornerRenderNode(NodeBase node, Win2DRenderer renderer, IBodyPart geometry, Rect2 bounds) : base(node, renderer) { Guard.NotNull(geometry, nameof(geometry)); this.geometry = geometry; UpdateSize(bounds.Size); UpdatePosition(bounds.Position); }
protected Win2DRenderNode(NodeBase node, Win2DRenderer renderer) : base(node, renderer) { }