public override bool IsReady([NotNull] GenericSkill skillSlot) { return(base.IsReady(skillSlot) && TrackingEnergySkillDef.HasSufficientEnergy(skillSlot) && TrackingEnergySkillDef.HasTarget(skillSlot)); }
public override bool CanExecute([NotNull] GenericSkill skillSlot) { return(TrackingEnergySkillDef.HasSufficientEnergy(skillSlot) && TrackingEnergySkillDef.HasTarget(skillSlot) && base.CanExecute(skillSlot)); }