public void Start() { var isValidMove = true; Console.WriteLine("Welcome to Tic tac toe!"); while (!board.IsHasWinner() && !board.IsTie()) { if (IsTurnOfPlayerX()) { Console.WriteLine("\nIt's X player turn"); Console.Write("Enter a move: x = "); var x = Convert.ToInt32(Console.ReadLine()); Console.Write(" y = "); var y = Convert.ToInt32(Console.ReadLine()); var chessPieces = new ChessPieces((char)CHESS_PIECES_TYPE.X, new Vector(x, y)); if (board.IsValidMove(chessPieces.Position.X, chessPieces.Position.Y)) { isValidMove = true; board.AddAChessPieces(chessPieces); } else { isValidMove = false; Console.WriteLine("Invalid move!"); } } else { Console.WriteLine("\nIt's O player turn"); Console.Write("Enter a move: x = "); var x = Convert.ToInt32(Console.ReadLine()); Console.Write(" y = "); var y = Convert.ToInt32(Console.ReadLine()); var chessPieces = new ChessPieces((char)CHESS_PIECES_TYPE.O, new Vector(x, y)); if (board.IsValidMove(chessPieces.Position.X, chessPieces.Position.Y)) { isValidMove = true; board.AddAChessPieces(chessPieces); } else { isValidMove = false; Console.WriteLine("Invalid move!"); } } Console.WriteLine(); board.Draw(); if (isValidMove) { turn++; } } Console.WriteLine("\nGame over!"); }
public void AddAChessPieces(ChessPieces chessPieces) { // check valid move var x = chessPieces.Position.X; var y = chessPieces.Position.Y; if (IsValidMove(x, y)) { ChessPiecesMatrix[x, y] = chessPieces; numberOfChessPiecesOnBoard++; } }
public ChessBoard() { ChessPiecesMatrix = new ChessPieces[3, 3]; for (var i = 0; i < ChessPiecesMatrix.GetLength(0); i++) { for (var j = 0; j < ChessPiecesMatrix.GetLength(1); j++) { ChessPiecesMatrix[i, j] = new ChessPieces((char)CHESS_PIECES_TYPE.UNKNOWN, new Vector(i, j)); } } numberOfChessPiecesOnBoard = 0; }