void Start() { _controller = HelloApp.App.Get<GameController>(); var model = _controller.SceneInfo(14.0f).Model.As<SceneInfoViewModel>(); _cam = model.Camera; var fortune = Fortunes.Next(); var offset = new Vector2((float) (53 - (int) fortune[2]) * 0.1f, 0f); var text = new nText(new Vector2(1.0f, 1.0f)); text.Font = (Font) Resources.Load("Fonts/vinchard"); text.FontSize = 0.45f; text.Text = (string) fortune[0]; text.Color = new Color(0.2f, 0.2f, 0.2f); var p = new nProp(text); p.Visible = true; p.Position = new Vector2(-4.0f, -3.5f) + offset; text = new nText(new Vector2(1.0f, 1.0f)); text.Font = (Font) Resources.Load("Fonts/vinchard"); text.FontSize = 0.35f; text.Text = (string) fortune[1]; text.Color = new Color(0.5f, 0.5f, 0.5f); p = new nProp(text); p.Visible = true; p.Position = new Vector2(-4.0f, -3.0f) + offset; /*p = new nProp("pot", new Vector2(2.0f, 2.0f)); p.Visible = true; p.Position = new Vector2(0f, -1.25f); p.Depth = 6.0f; p.Color = new Color(0.5f, 0.5f, 0.5f);*/ /*p = new nProp("square-pot", new Vector2(4.5f, 2.0f)); p.Visible = true; p.Position = new Vector2(0f, -1.7f); p.Depth = 7.0f; p.Color = new Color(0.5f, 0.5f, 0.5f);*/ p = new nProp("oval-pot", new Vector2(3.85f, 1.5f)); p.Visible = true; p.Position = new Vector2(-0.15f, -1.47f); p.Scale = new Vector2(1.2f, 1.1f); p.Depth = 7.0f; p.Color = new Color(0.5f, 0.5f, 0.5f); b = new nButton() { Text = "Return to menu", Font = "Fonts/vinchard", Position = new Vector2(6.0f, 5.5f), FontSize = 0.5f, Camera = _cam, Size = new Vector2(4.0f, 1.0f), Color = new Color(0.2f, 0.2f, 0.2f), Texture = "Menu.button.0", Action = delegate { _controller.Index().Activate(); } }; b.Manifest(); b2 = new nButton() { Text = "Download this Bonsai", Font = "Fonts/vinchard", Position = new Vector2(-6.7f, 5.5f), FontSize = 0.5f, Camera = _cam, Size = new Vector2(4.0f, 1.0f), Color = new Color(0.2f, 0.2f, 0.2f), Texture = "Menu.button.0", }; b2.Action = delegate { StartCoroutine(WaitingForSS()); }; b2.Manifest(); bLeaf.MagicOffset = -1f; var tree = HelloApp.App.Get<TreeController>().ForceTreeRedraw().Model.As<bTreeTestViewModel>(); tree.Data.TreeView.Tree.Position = new Vector2(0f, -1f); }