public void UpdateTexture() { GeometryModel3D oModel = (GeometryModel3D)this.visualChild.Content; TerrainTexture oTexture; if (this.Source.Image == null) { SlopeTexture oSlopeTexture = new SlopeTexture(10); oSlopeTexture.Brush = new SolidColorBrush(Colors.Gray); oSlopeTexture.Brush.Opacity = this.Source.Opacity; oSlopeTexture.Brush.Freeze(); oTexture = oSlopeTexture; } else { MapTexture oMapTexture = new MapTexture(this.Source.Image, this.Source.Opacity) { Left = oTerrainModel.Left, Right = oTerrainModel.Right, Top = oTerrainModel.Top, Bottom = oTerrainModel.Bottom }; oTexture = oMapTexture; } oModel.Material = oTexture.Material; oModel.BackMaterial = oTexture.Material; }
/// <summary> /// Updates the model. /// </summary> private void UpdateModel() { //var r = new TerrainModel(); oTerrainModel = new TerrainModel(); oTerrainModel.Load(this.Source); //r.Texture = new SlopeDirectionTexture(0); //r.Texture = new SlopeTexture(8); if (this.Source.Image == null) { SlopeTexture oTexture = new SlopeTexture(10); oTexture.Brush = new SolidColorBrush(Colors.Gray); oTexture.Brush.Opacity = this.Source.Opacity; oTexture.Brush.Freeze(); oTerrainModel.Texture = oTexture; } else { oTerrainModel.Texture = new MapTexture(this.Source.Image, this.Source.Opacity) { Left = oTerrainModel.Left, Right = oTerrainModel.Right, Top = oTerrainModel.Top, Bottom = oTerrainModel.Bottom }; } this.visualChild.Content = oTerrainModel.CreateModel(this.Source.Lod); }