public MainViewModel() { this.Title = "Environment Mapping Demo"; this.SubTitle = "HelixToolkitDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(10, 0, 0), LookDirection = new Vector3D(-10, 0, 0), UpDirection = new Vector3D(0, 1, 0) }; //this.Camera = new OrthographicCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }; // lighting setup this.AmbientLightColor = new Color4(0.5f, 0.5f, 0.5f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -1, 1); // scene model3d var b1 = new MeshBuilder(true); b1.AddSphere(new Vector3(0, 0, 0), 1.0, 64, 64); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 3, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); this.ModelTransform = new Media3D.TranslateTransform3D(); this.ModelMaterial = PhongMaterials.Copper; RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); Title = "Shadow Map Demo"; SubTitle = "WPF & SharpDX"; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-0, -1, -1); this.LightDirectionTransform = CreateAnimatedTransform(-DirectionalLightDirection.ToVector3D(), new Vector3D(0, 1, -1), 24); this.ShadowMapResolution = new Vector2(2048, 2048); // camera setup this.Camera = new PerspectiveCamera { Position = (Point3D)(-DirectionalLightDirection.ToVector3D()), LookDirection = DirectionalLightDirection.ToVector3D(), UpDirection = new Vector3D(0, 1, 0) }; // floor plane grid //Grid = LineBuilder.GenerateGrid(); //GridColor = SharpDX.Color.Black; //GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.25, 2, BoxFaces.All); Model = b1.ToMeshGeometry3D(); //Instances = new[] { Matrix.Translation(0, 0, -1.5f), Matrix.Translation(0, 0, 1.5f) }; var b2 = new MeshBuilder(); b2.AddBox(new Vector3(0, 0, 0), 10, 0, 10, BoxFaces.PositiveY); Plane = b2.ToMeshGeometry3D(); PlaneTransform = new Media3D.TranslateTransform3D(-0, -2, -0); GrayMaterial = PhongMaterials.LightGray; //GrayMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); // lines model3d Lines = LineBuilder.GenerateBoundingBox(Model); // model trafos Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials RedMaterial = PhongMaterials.Glass; GreenMaterial = PhongMaterials.Green; BlueMaterial = PhongMaterials.Blue; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Line Shading Demo (HelixToolkitDX)"; this.SubTitle = null; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 5, 5), LookDirection = new Vector3D(-0, -5, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); //e1.AddLine(new Vector3(-1, 0, 0), new Vector3(1, 0, 0)); this.Lines = e1.ToLineGeometry3D(); // lines params this.LineThickness = 2; this.LineSmoothness = 2.0; this.LinesEnabled = true; this.GridEnabled = true; // model trafos this.Model1Transform = new TranslateTransform3D(0, 0, 0); this.Model2Transform = new TranslateTransform3D(-2, 0, 0); this.Model3Transform = new TranslateTransform3D(+2, 0, 0); // model materials this.Material1 = PhongMaterials.PolishedGold; this.Material2 = PhongMaterials.Copper; this.Material3 = PhongMaterials.Glass; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Manipulator Demo"; this.SubTitle = null; // camera setup this.Camera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = CreateAnimatedTransform(new Vector3D(0, 0, 0), new Vector3D(1, 1, 1), 20); this.Model2Transform = new TranslateTransform3D(-3, 0, 0); this.Model3Transform = new TranslateTransform3D(+3, 0, 0); // model materials this.Material1 = PhongMaterials.Orange; this.Material2 = PhongMaterials.Orange; this.Material3 = PhongMaterials.Red; var dr = Color.DarkRed; Console.WriteLine(dr); }
public MainViewModel() { Title = "Instancing Demo"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = (Color4)Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // scene model3d var b1 = new MeshBuilder(); b1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5, BoxFaces.All); Model = b1.ToMeshGeometry3D(); var l1 = new LineBuilder(); l1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5); Lines = l1.ToLineGeometry3D(); int num = 10; var instances = new List<Matrix>(); for (int i = -num; i < num; i++) { for (int j = -num; j < num; j++) { instances.Add(Matrix.Translation(new Vector3(i / 1.0f, j / 1.0f, 0f))); } } ModelInstances = instances; SubTitle = "Number of Instances: " + instances.Count.ToString(); // model trafo ModelTransform = Media3D.Transform3D.Identity;// new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 0, 1), 45)); // model material ModelMaterial = PhongMaterials.Glass; RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
/// <summary> /// Constructor of the MainViewModel /// Sets up allProperties /// </summary> public MainViewModel() { // Render Setup RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // Window Setup this.Title = "Polygon Triangulation Demo"; this.SubTitle = null; // Camera Setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 5, 9), LookDirection = new Vector3D(0, -5, -4), UpDirection = new Vector3D(0, 1, 0) }; // Lines Setup this.LineThickness = 1; this.TriangulationThickness = .5; this.ShowTriangleLines = true; // Count Setup this.PointCount = 1000; // Lighting Setup this.AmbientLightColor = new Color4(.1f, .1f, .1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(0, -1, 0); // Model Transformations this.ModelTransform = new TranslateTransform3D(0, 0, 0); this.ModelLineTransform = new TranslateTransform3D(0, 0.001, 0); // Model Materials and Colors this.Material = PhongMaterials.PolishedBronze; this.TriangulationColor = SharpDX.Color.Black; // Grid Setup this.Grid = LineBuilder.GenerateGrid(Vector3.UnitY, -5, 5, 0, 10); this.GridColor = SharpDX.Color.DarkGray; this.GridTransform = new TranslateTransform3D(0, -0.01, 0); }
/// <summary> /// /// </summary> private void StartD3D() { if (EffectsManager == null || RenderTechniquesManager == null) { // Make sure both are null RenderTechniquesManager = null; EffectsManager = null; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); return; // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(EffectsManager.AdapterIndex); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }
public MainViewModel() { this.Items = new ObservableCollection<Shape> { new Sphere { Transform = new TranslateTransform3D(0, 0, 0), Material = PhongMaterials.Red }, new Cube { Transform = new TranslateTransform3D(1, 0, 0), Material = PhongMaterials.Green }, new Cube { Transform = new TranslateTransform3D(-1, 0, 0), Material = PhongMaterials.Blue } }; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // titles this.Title = "Mouse Drag Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 0, 9), LookDirection = new Vector3D(-0, -0, -9), UpDirection = new Vector3D(0, 1, 0) }; // default render technique this.RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-0, -0, -0); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.65); b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.MeshGeometry = meshGeometry; this.Model1Instances = new List<Matrix>(); for (int i = 0; i < 5; i++) { this.Model1Instances.Add(Matrix.Translation(0, i, 0)); } // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0.0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; // --- this.Shape3DCollection = new ObservableCollection<Shape3D> { new Shape3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = false, }, new Shape3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = true, }, }; this.Element3DCollection = new ObservableCollection<Element3D>() { new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, }, new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, }, }; this.AddCmd = new RelayCommand((o) => AddShape()); this.DelCmd = new RelayCommand((o) => DelShape()); }
/// <summary> /// /// </summary> private void StartD3D() { if (EffectsManager == null || RenderTechniquesManager == null) { // Make sure both are null RenderTechniquesManager = null; EffectsManager = null; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); return; // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // ---------------------------------------------- // titles this.Title = "Lighting Demo"; this.SubTitle = "WPF & SharpDX"; // ---------------------------------------------- // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(8, 9, 7), LookDirection = new Vector3D(-5, -12, -5), UpDirection = new Vector3D(0, 1, 0) }; // ---------------------------------------------- // setup scene this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.RenderLight1 = true; this.RenderLight2 = true; this.RenderLight3 = true; this.RenderLight4 = true; this.Light1Color = (Color4)Color.White; this.Light2Color = (Color4)Color.Red; this.Light3Color = (Color4)Color.LightYellow; this.Light4Color = (Color4)Color.LightBlue; this.Light2Attenuation = new Vector3(1.0f, 0.5f, 0.10f); this.Light3Attenuation = new Vector3(1.0f, 0.1f, 0.05f); this.Light4Attenuation = new Vector3(1.0f, 0.2f, 0.0f); this.Light1Direction = new Vector3(0, -10, -10); this.Light1Transform = new TranslateTransform3D(-Light1Direction.ToVector3D()); this.Light1DirectionTransform = CreateAnimatedTransform2(-Light1Direction.ToVector3D(), new Vector3D(0, 1, -1), 24); this.Light2Transform = CreateAnimatedTransform1(new Vector3D(-4, 0, 0), new Vector3D(0, 0, 1), 3); this.Light3Transform = CreateAnimatedTransform1(new Vector3D(0, 0, 4), new Vector3D(0, 1, 0), 5); this.Light4Direction = new Vector3(0, -5, 0); this.Light4Transform = new TranslateTransform3D(-Light4Direction.ToVector3D()); this.Light4DirectionTransform = CreateAnimatedTransform2(-Light4Direction.ToVector3D(), new Vector3D(1, 0, 0), 12); // ---------------------------------------------- // light model3d var sphere = new MeshBuilder(); sphere.AddSphere(new Vector3(0, 0, 0), 0.2); Sphere = sphere.ToMeshGeometry3D(); this.LightModelMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = Color.Gray, EmissiveColor = Color.Yellow, SpecularColor = Color.Black, }; // ---------------------------------------------- // scene model3d var b1 = new MeshBuilder(true, true, true); b1.AddSphere(new Vector3(0.25f, 0.25f, 0.25f), 0.75, 64, 64); b1.AddBox(-new Vector3(0.25f, 0.25f, 0.25f), 1, 1, 1, BoxFaces.All); b1.AddBox(-new Vector3(5.0f, 0.0f, 0.0f), 1, 1, 1, BoxFaces.All); b1.AddSphere(new Vector3(5f, 0f, 0f), 0.75, 64, 64); b1.AddCylinder(new Vector3(0f, -3f, -5f), new Vector3(0f, 3f, -5f), 1.2, 64); this.Model = b1.ToMeshGeometry3D(); this.ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.ModelMaterial = PhongMaterials.Chrome; //this.ModelMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); this.ModelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)); //odelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureNoise1_dot3.jpg", System.UriKind.RelativeOrAbsolute)); // ---------------------------------------------- // floor model3d var b2 = new MeshBuilder(true, true, true); b2.AddBox(new Vector3(0.0f, -5.0f, 0.0f), 15, 0.1, 15, BoxFaces.All); b2.AddSphere(new Vector3(-5.0f, -5.0f, 5.0f), 4, 64, 64); b2.AddCone(new Vector3(6f, -9f, -6f), new Vector3(6f, -1f, -6f), 4f, true, 64); this.Floor = b2.ToMeshGeometry3D(); this.FloorTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.FloorMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)), NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)), }; }
public MainViewModel() { // titles Title = "Watch3DxNode"; // SubTitle = "SharpDX"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // default render technique RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // Init RedMaterial = PhongMaterials.Red; // Choose the device -> BestAdapter is chosen here. // var text = EffectsManager.Device.DebugName; // setup lighting AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); DirectionalLightColor = Color.White; DirectionalLightDirection = new Vector3(-2, -5, -2); var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5);// floor plane grid // Grid = LineBuilder.GenerateGrid(); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);// GridColor = Color.Black; // GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); var meshGeometry = b1.ToMeshGeometry3D();// meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));// scene model3d Model = meshGeometry; // var b1 = new MeshBuilder(); // // b1.AddSphere(new Vector3(0, 0, 0), 0.5); // // b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); // // var meshGeometry = b1.ToMeshGeometry3D(); // meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); // Model = meshGeometry; // // lines model3d // var e1 = new LineBuilder(); // e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); // Lines = e1.ToLineGeometry3D(); // // // model trafos // Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); // Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); // Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // // // model materials // GreenMaterial = PhongMaterials.Green; // BlueMaterial = PhongMaterials.Blue; // // // var mat = new PhongMaterial(); // // mat.AmbientColor = new Color4(new Color3()); // // //var diffColor = this.RedMaterial.DiffuseColor; // //diffColor.Alpha = 0.5f; // //this.RedMaterial.DiffuseColor = diffColor; // // Points = new PointGeometry3D(); // var ptPos = new Vector3Collection(); // var ptIdx = new IntCollection(); // // for (int x = 0; x < 100; x++) // { // for (int y = 0; y < 100; y++) // { // for (int z = 0; z < 100; z++) // { // ptIdx.Add(ptPos.Count); // ptPos.Add(new Vector3(x, y, z)); // } // } // } // // Points.Positions = ptPos; // Points.Indices = ptIdx; // // Text = new BillboardText3D(); // // for (var i = 0; i < 50; i++) // { // for (var j = 0; j < 50; j++) // { // Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0))); // } // } }