Validate() public method

public Validate ( ) : void
return void
示例#1
0
            public void FinishWrite(SocketChannelAsyncOperation operation)
            {
                bool resetWritePending = this.Channel.ResetState(StateFlags.WriteScheduled);

                Contract.Assert(resetWritePending);
                var input = OutboundBuffer;

                try
                {
                    operation.Validate();
                    var sent = operation.BytesTransferred;
                    Channel.ResetWriteOperation();
                    if (sent > 0)
                    {
                        input.RemoveBytes(sent);
                    }
                }
                catch (Exception ex)
                {
                    input.FailFlushed(ex, true);
                    throw;
                }

                // directly call super.flush0() to force a flush now
                base.Flush0();
            }
            public void FinishWrite(SocketChannelAsyncOperation operation)
            {
                var input = OutboundBuffer;

                try
                {
                    operation.Validate();
                    var sent = operation.BytesTransferred;
                    Channel.ResetWriteOperation();
                    if (sent > 0)
                    {
                        var msg    = input.Current;
                        var buffer = msg as IByteBuf;
                        if (buffer != null)
                        {
                            buffer.SetWriterIndex(buffer.WriterIndex + sent);
                        }
                        // todo: FileRegion support
                    }
                }
                catch (Exception ex)
                {
                    input.FailFlushed(ex, true);
                    throw;
                }

                // directly call super.flush0() to force a flush now
                base.Flush0();
            }
示例#3
0
 protected override void DoFinishConnect(SocketChannelAsyncOperation operation)
 {
     try
     {
         operation.Validate();
     }
     finally
     {
         operation.Dispose();
     }
     OnConnected();
 }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                var ch = Channel;

                ch.ResetState(StateFlags.ReadScheduled);
                var config = ch.Configuration;

                if (!config.AutoRead && !ch.ReadPending)
                {
                    // ChannelConfig.setAutoRead(false) was called in the meantime
                    //removeReadOp(); -- noop with IOCP, just don't schedule receive again
                    return;
                }

                var pipeline           = ch.Pipeline;
                var allocator          = config.Allocator;
                var maxMessagesPerRead = config.MaxMessagesPerRead;
                var allocHandle        = RecvBufAllocHandle;

                IByteBuf byteBuf  = null;
                var      messages = 0;
                var      close    = false;

                try
                {
                    operation.Validate();

                    var totalReadAmount  = 0;
                    var readPendingReset = false;
                    do
                    {
                        byteBuf = allocHandle.Allocate(allocator);
                        var writable        = byteBuf.WritableBytes;
                        var localReadAmount = ch.DoReadBytes(byteBuf);
                        if (localReadAmount <= 0)
                        {
                            // not was read release the buffer
                            byteBuf.Release();
                            byteBuf = null;
                            close   = localReadAmount < 0;
                            break;
                        }
                        if (!readPendingReset)
                        {
                            readPendingReset = true;
                            ch.ReadPending   = false;
                        }
                        pipeline.FireChannelRead(byteBuf);
                        byteBuf = null;

                        if (totalReadAmount >= int.MaxValue - localReadAmount)
                        {
                            // Avoid overflow.
                            totalReadAmount = int.MaxValue;
                            break;
                        }

                        totalReadAmount += localReadAmount;

                        // stop reading
                        if (!config.AutoRead)
                        {
                            break;
                        }

                        if (localReadAmount < writable)
                        {
                            // Read less than what the buffer can hold,
                            // which might mean we drained the recv buffer completely.
                            break;
                        }
                    } while (++messages < maxMessagesPerRead);

                    pipeline.FireChannelReadComplete();
                    allocHandle.Record(totalReadAmount);

                    if (close)
                    {
                        CloseOnRead();
                        close = false;
                    }
                }
                catch (Exception t)
                {
                    HandleReadException(pipeline, byteBuf, t, close);
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!close && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
示例#5
0
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this._channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;

                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                int maxMessagesPerRead     = config.MaxMessagesPerRead;
                IChannelPipeline pipeline  = ch.Pipeline;
                bool             closed    = false;
                Exception        exception = null;

                int messageCount = 0;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket = operation.AcceptSocket;
                        operation.Validate();
                        operation.AcceptSocket = null;

                        var message = new TcpSocketChannel(ch, connectedSocket, true);
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(message);
                        messageCount++;

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (messageCount < maxMessagesPerRead)
                        {
                            connectedSocket = null;
                            connectedSocket = ch.Socket.Accept();
                            message         = new TcpSocketChannel(ch, connectedSocket, true);
                            pipeline.FireChannelRead(message);

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }
                            messageCount++;
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        var asSocketException = ex as SocketException;
                        if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock)
                        {
                            Logger.Warning(ex, "Failed to create a new channel from an accepted socket.");
                            if (connectedSocket != null)
                            {
                                try
                                {
                                    connectedSocket.Close();
                                }
                                catch (Exception ex2)
                                {
                                    Logger.Warning(ex2, "Failed to close a socket.");
                                }
                            }
                            exception = ex;
                        }
                    }

                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.IsOpen)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
示例#6
0
            public void FinishWrite(SocketChannelAsyncOperation operation)
            {
                bool resetWritePending = this.Channel.ResetState(StateFlags.WriteScheduled);

                Contract.Assert(resetWritePending);
                var input = OutboundBuffer;
                try
                {
                    operation.Validate();
                    var sent = operation.BytesTransferred;
                    Channel.ResetWriteOperation();
                    if (sent > 0)
                    {
                        input.RemoveBytes(sent);
                    }
                }
                catch (Exception ex)
                {
                    input.FailFlushed(ex, true);
                    throw;
                }

                // directly call super.flush0() to force a flush now
                base.Flush0();
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this._channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                int maxMessagesPerRead = config.MaxMessagesPerRead;
                IChannelPipeline pipeline = ch.Pipeline;
                bool closed = false;
                Exception exception = null;

                int messageCount = 0;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket = operation.AcceptSocket;
                        operation.Validate();
                        operation.AcceptSocket = null;

                        var message = new TcpSocketChannel(ch, connectedSocket, true);
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(message);
                        messageCount++;

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (messageCount < maxMessagesPerRead)
                        {
                            connectedSocket = null;
                            connectedSocket = ch.Socket.Accept();
                            message = new TcpSocketChannel(ch, connectedSocket, true);
                            pipeline.FireChannelRead(message);

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }
                            messageCount++;
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        var asSocketException = ex as SocketException;
                        if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock)
                        {
                            Logger.Warning(ex, "Failed to create a new channel from an accepted socket.");
                            if (connectedSocket != null)
                            {
                                try
                                {
                                    connectedSocket.Close();
                                }
                                catch (Exception ex2)
                                {
                                    Logger.Warning(ex2, "Failed to close a socket.");
                                }
                            }
                            exception = ex;
                        }
                    }

                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.IsOpen)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                var ch = Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                var config = ch.Configuration;
                var pipeline = ch.Pipeline;
                var allocator = config.Allocator;
                var maxMessagesPerRead = config.MaxMessagesPerRead;
                var allocHandle = RecvBufAllocHandle;

                IByteBuf byteBuf = null;
                var messages = 0;
                var close = false;
                try
                {
                    operation.Validate();

                    var totalReadAmount = 0;
                    var readPendingReset = false;
                    do
                    {
                        byteBuf = allocHandle.Allocate(allocator);
                        var writable = byteBuf.WritableBytes;
                        var localReadAmount = ch.DoReadBytes(byteBuf);
                        if (localReadAmount <= 0)
                        {
                            // not was read release the buffer
                            byteBuf.Release();
                            byteBuf = null;
                            close = localReadAmount < 0;
                            break;
                        }
                        if (!readPendingReset)
                        {
                            readPendingReset = true;
                            ch.ReadPending = false;
                        }
                        pipeline.FireChannelRead(byteBuf);
                        byteBuf = null;

                        if (totalReadAmount >= int.MaxValue - localReadAmount)
                        {
                            // Avoid overflow.
                            totalReadAmount = int.MaxValue;
                            break;
                        }

                        totalReadAmount += localReadAmount;

                        // stop reading
                        if (!config.AutoRead)
                        {
                            break;
                        }

                        if (localReadAmount < writable)
                        {
                            // Read less than what the buffer can hold,
                            // which might mean we drained the recv buffer completely.
                            break;
                        }
                    } while (++messages < maxMessagesPerRead);

                    pipeline.FireChannelReadComplete();
                    allocHandle.Record(totalReadAmount);

                    if (close)
                    {
                        CloseOnRead();
                        close = false;
                    }
                }
                catch (Exception t)
                {
                    HandleReadException(pipeline, byteBuf, t, close);
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!close && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
示例#9
0
 protected override void DoFinishConnect(SocketChannelAsyncOperation operation)
 {
     try
     {
         operation.Validate();
     }
     finally
     {
         operation.Dispose();
     }
     OnConnected();
 }