public InterfaceController(InterfaceModel model, Game gameOwner, IsometricEngine engine)
 {
     _interfaceModel = model;
     _game           = gameOwner;
     _engine         = engine;
     oldPressedKeys  = Keyboard.GetState().GetPressedKeys();
 }
示例#2
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 public InterfaceView(InterfaceModel model, IsometricEngine gameEngine)
 {
     _interfaceModel = model;
     _engine         = gameEngine;
 }