示例#1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferHeight = 720;
            graphics.PreferredBackBufferWidth = 1280;
            Content.RootDirectory = "Content";
            Runner firstRunner = new Runner();
            LinkedListNode<Runner> firstNode = new LinkedListNode<Runner>(firstRunner);
            runnerList.AddLast(firstNode);

            heli = new Heli();
            debugInfo = new DebugInfo();
        }
示例#2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferHeight = 720;
            graphics.PreferredBackBufferWidth  = 1280;
            Content.RootDirectory = "Content";
            Runner firstRunner = new Runner();
            LinkedListNode <Runner> firstNode = new LinkedListNode <Runner>(firstRunner);

            runnerList.AddLast(firstNode);

            heli      = new Heli();
            debugInfo = new DebugInfo();
        }