public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; Content.RootDirectory = "Content"; Runner firstRunner = new Runner(); LinkedListNode<Runner> firstNode = new LinkedListNode<Runner>(firstRunner); runnerList.AddLast(firstNode); heli = new Heli(); debugInfo = new DebugInfo(); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; Content.RootDirectory = "Content"; Runner firstRunner = new Runner(); LinkedListNode <Runner> firstNode = new LinkedListNode <Runner>(firstRunner); runnerList.AddLast(firstNode); heli = new Heli(); debugInfo = new DebugInfo(); }