/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create the camera camera = new FPSCamera(this, new Vector3(0, 5, 0)); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create the camera camera = new FPSCamera(this, new Vector3(0, 5, 0)); // TODO: use this.Content to load your game content here // Build the terrain Texture2D heightmap = Content.Load <Texture2D>("heightmap"); terrain = new Terrain(this, heightmap, 10f, Matrix.Identity); camera.HeightMap = terrain; }