public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.Count > 0) { _gumballMachine.SetState(_gumballMachine.NoQuarterState); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.SoldOutState); } }
public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.Count == 0) { _gumballMachine.SetState(_gumballMachine.SoldOutState); } else { _gumballMachine.ReleaseBall(); Console.WriteLine("YOU'RE A WINNER! You got two gumballs for your quarter"); if (_gumballMachine.Count > 0) { _gumballMachine.SetState(_gumballMachine.NoQuarterState); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.SoldOutState); } } }
public void Refill() { _gumballMachine.SetState(_gumballMachine.NoQuarterState); }
public void Dispense() { Console.WriteLine("You need to pay first"); _gumballMachine.SetState(_gumballMachine.HasQuarterState); }
public void EjectQuarter() { Console.WriteLine("Quarter returned"); _gumballMachine.SetState(_gumballMachine.NoQuarterState); }